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  1. Ukazała się kolejna aktualizacja Hurtworld itemv2. Pełna lista zmian w patchu 0.6.1.0: Added weather events to all biomes, these will affect temperature levels and player visibility The starting beach area has a new tropical look and feel Progression of gear has been rebalanced removing some items and combining others, crafting costs and protection levels have also been tweaked Titranium Workbench Amber cost reduced (40 -> 20) Titranium Workbench Shaped Titranium cost increased (20 -> 150) Hurtworld now defaults to not allowing network messages from unconnected clients (should reduce vulnerability to DDoS attacks) Added console commands 'setallowunconnected <0/1>' and 'dumpallowunconnected' for setting and checking whether network messages will be accepted from unconnected clients Fixed the hitbox / hit registration issue introduced in 0.6.0.3 (hit registration will be consistant again) Fixed incorrect rarity on mega mine power and chop power fragments (rare -> legendary) Added Jacket and Bomber Jacket as new vanity items Added Machine Wrench to Titranium Workbench recipes Reduced toxin build up rate from Mondinium resource nodes Added line of sight checks to resource nodes so they should no longer despawn in front of a player Fixed incorrect material assignment on Titranium Workbench (wood -> metal) Fixed Heatproof Mining Drill returning Coldproof Mining Drill when disassembled Heatproof Mining Drill can now only be placed in the Red Desert
  2. Najnowszy aktualizacja Hurtworld Itemv2 patch 0.6.0.3 przyniosła nam poprawienie błędu, który powodował, że przedmioty mogły zapadać się pod ziemię. Pełna lista w prowadzonych zmian w patchu 0.6.0.3: Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground) Improved physics performance (server and client) Fixed several console commands throwing errors when invoked during server start up Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat Fixed an issue causing featured servers not to appear in the server browser as featured
  3. Ukazał się dzisiaj nowy patch 0.5.9.0 wersji eksperymentalnej Hurtworld ItemV2. Lista wprowadzonych zmian: Added Mining Bow Added amber protection information to item tooltips Vehicles now cost amber to claim The driver of a vehicle now receives an alert if the self destruct timer is activated Added bow redraw speed stat to improve bow reload times Added bow redraw fragments Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag Buffed AWP pvp damage (50 -> 70) Buffed Iron Axe pvp damage (25 -> 35) Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty) Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear) Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view Vehicle airdrops have been made 100% accurate Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne Improved handling of player name validation Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in) Made item context menus more robust Fixed Roach and Kanga engines appearing black Fixed an issue where vehicle health could fail to sync in vehicle UI [SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox [SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly [SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work Nowy klient gry Hurtworld ItemV2 w dziale download (zakładka u góry strony).
  4. Ukazał się dzisiaj hotfix ItemV2 0.5.8.1. Wprowadza on drobne poprawki i usprawnienia elementów montowanych na pojazdy. Pełny opis wprowadzonych zmian: Fixed an issue where vehicle chassis were failing to pass their assigned mask onto the other vehicle attachments Fixed an issue with spawn mutators trying to incorrectly create items when loading from a saved game Klient no steam gotowy jest już do pobrania, serwery wraz z pluginami są już przygotowywane. Download wersja Itemv2 nosteam.
  5. Ukazał się kolejne Hotfix do najnowszej wersji /HW ItemV2 opatrzone wersjami: 0.5.7.1 i 0.5.7.2. Wnoszą drobne poprawki menu kontekstowego przedmiotów w innych językach i kilka drobnych ulepszeń. Nowy klient gry dostępny jest w dziale download Hw itemv2. Pełna lista zmian: Players spawning from sleepers now perform a quick check for overlapping Deployables (eg. C4), if any are found the player will be killed Improved physics simulation performance by reducing unnecessary collisions Fixed item context menu for non-english languages Frozen steaks apply a frozen effect once again Added tooltip information for consumable items Zmiany w aktualizacji 0.5.7.2: Reduced freezing/hypothermia damage from frozen steaks (20 damage per second -> 4 damage per 3 seconds) Rolled back physics changes to fix client side ladder prediction Increased nutrition on frozen cooked steak (5 -> 20) Reduced nutrition on frozen raw steak (10 -> 5)
  6. W tym tygodniu ukazała się kolejna większa aktualizacja wersji eksperymentalnej Hurtworld ItemV2. Między innymi poprawki optymalizacji pistoletów, przywrócenie lodówki i inne. Pełna lista zmian: Added phase red dot sight for Beretta 9mm Added shush and quash silencers for Beretta 9mm Added masks for the Beretta 9mm The Beretta 9mm can now be recolored Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm) Mask gear (eg. Chemsuit mask) can now be renamed Added new invisible vanity items for a naked look that can be run in the visual override slots The fridge has returned and can be crafted from the tritanium workbench Lots more localization fixes Fixed bugs in slot offsets, inventories should be stable again Fixed sleepers having the wrong storage config assigned causing serialization problems Added new transitions panel to item tooltips Fragment tooltips are now generated procedurally Rare yetis now drop more loot Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes Removed weak and strong string from the game, replaced in crafting costs with animal tendon Reduced Ultranium spawns in red desert and Mondinium spawns in the snow Reduced wood log cost in storage chest recipe (40 -> 25) Reduced wood log cost in sign recipe (40 -> 20) Changed the item coloring window's lighting to be closer to in game lighting Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached) Fixed rad bors not appearing properly Removed PVE armor fragments Added melee add mega mine power fragment to tier 3 fragments Added melee add mega chop power fragment to tier 3 fragments [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first Klient gry dostępny do pobrania w naszym dziale download HW ItemV2.
  7. Ukazała się właśnie kolejna aktualizacja wersji eksperymentalnej Hurtworld ItemV2 patch 0.5.5.0. Pełna lista zmian: Added player connection queue for full servers Reserved slots can be added with the addreserved console command similar to addadmin Several serverside optimizations Optimized structure downloads Many new gear items added Balance tweaks to several gear items Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one Removed pushing force from primary attack on spear, added secondary attack that only applies push force Fragments have been categorized into 3 rarity tiers (uncommon, rare, legendary) Fragments can now be recycled into fragment dust through the right click context menu Fragment cases can be crafted from the wood workbench that give a random fragment from the appropriate tier when opened Reduced steepness of many hills Added no build areas to player spawn points that were missing them Changed how rare creature spawns are calculated to give a more consistent spawn rate Rare creature health increased Rare Gavkus no longer run away Fixed incorrect effect zone positions on Ultranium and Mondinium resource nodes Player animators are now properly culled when off screen [SDK] Fixed inspector issues with EntityBinaryEffect and EffectZoneBuilder [SDK] Base content general clean up
  8. Dzisiejsza łatka eksperymentalnej wersji gry Hurtworld ItemV2 wprowadza sporo nowych elementów do gry, jak i ma na celu rozpoczęcie prac nad poprawą wydajności gry. Pełna lista zmian: Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature Added creature mask items as rare drops from rare creature variants Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions) Vehicle engines can now be upgraded with engine fragments Item Colorer is now stackable and cannot be amber protected Fixed several spawn mutators that were breaking client / server determinism Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity SpawnMutatorCreatureHealth now correctly sets health reset value Item namer max stack size reduced (255 -> 10) and can no longer be amber protected Wood Workbench now has the correct return item on disassembly Increased Iron Tipped Spear pve and pvp damage (30 -> 31) Increased Improvised Bow pve damage (20 -> 30) Reduced Recurve Bow pve damage (70 -> 50) Reduced Fibreglass Recurve Bow pve damage (90 -> 70) Adjusted normalized health on creatures (affects scaled pve damage) Removed Bow Snare Fragment Added Fibreglass Recurve Bow to Iron Workbench Added spray can visualisation and mask preview to item mask consumables Fixed an issue where item masks were not considered in icon uniqueness calculation Fixed an issue where Yetis and Sasquatches could spawn with multiple horns Item masks are no longer amber protectable Reduced drop rates for item masks, item namers and item colorers Item coloring window now has manual controls for preview rotation and zoom Fixed incorrect name key on AR stock cache item Fixed scale of AR15 and AWM world items Updated AR15 icon poses Removed Melee Move Speed Fragment Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3) Increased heat and radiation protection on respective gear fragments (1 -> 5) Fixed an issue where overheating would stop at 60% Increased heat levels during day time in the sand dunes biome Made sand dunes and red desert biomes cooler during night time Toned down a lot of steep hills
  9. Szybki HotFix na wczorajszego patcha. Lista zmian: Fixed Gun Recoil Fragment applying the wrong stats Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed Klient gry dostępny już w naszym dziale download.
  10. Kolejny patch klienta ItemV2, który zmienia system ulepszania przedmiotów i respawn postaci, który im szybszy tym będzie zużywał więcej bursztynów. Pełna lista zmian: Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available. Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item Item attachments are no longer consumed when placing a new attachment in an occupied slot Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed Bloom is now active in the icon rendering system when enabled in graphics options Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message Fixed a bug where amber protected items could be destroyed during an unexpected server restart Fixed emission not being initialized properly from mesh attachments in uber shader Fixed dynamite icon not rendering properly Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.) Fixed an issue where new vehicles from beacon drops would already be claimed Fixed a bug where Ultranium resource nodes were not applying radiation Fixed a bug where Ultranium resource nodes had the wrong collider CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
  11. Kolejna aktualizacja HurtWorld ItemV2, czyli tym razem szybki hot fix kilku ważniejszych rzeczy. Lista zmian w tym patchu: Added Totems to Wood Workbench Fixed not being able to get out of vehicles Vehicle Air Drops now come driveable Did a pass on the female characters
  12. Ukazała się właśnie aktualizacja Hurtworld ItemV2 Experimentalpatch 0.4.7.0 Poprawione zostały wizualne elementy broni AR15 i AWM, które mogą mieć losowy wygląd, przy tym na te ładniejsze na pewno będzie trudniej natrafić. Dodane zostało też wiertło do rajdowania, które składa się tylko z 2 elementów i oczywiście benzyny, natomiast już nie trzeba się martwić o przegrzanie. Dodane również zostały nowe ustawienia lootmode i możliwość włączania/wyłączania bunnyhopping. Pełna lista zmian: Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>' Improved shot validation in third person to properly account for camera offset Added world item meshes for Stone Brick and Armor Panel construction materials Reduced compass world item scale to a sensible level Fixed a bug that was causing player animation transitions to become much longer than intended The raid drill has been reintroduced and simplified by removal of the coolant mechanic Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume) Roaches can now spawn with doors in the right attachment slot Improved subframe primary input detection to make it easier to single fire automatic weapons Najnowszy klient ItemV2 NoSteam dostępny do pobrania w dziale download.
  13. Dzisiejsza aktualizacja Hurtworld ItemV2 to szybki hotfix na kilka dręczących błędów po ostatniej aktualizacji. Został naprawiony resp skrzynek i kilka innych drobnych poprawek. Lista wszystkich zmian w patchu Hurtworld ItemV2 0.4.5.1: Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input) Fixed a bug causing loot cache spawns to instantly despawn Fixed a bug causing loot caches to spawn outside their explicit spawn locations Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart) Increased precision of input sensitivity option Fixed a validation check for a roof corner construction piece being ran on the wrong layer Fire pits can now be removed with the construction hammer Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped Fixed a bug where the creature navigation mesh was not being properly created in some areas Fixed incorrect label on ignite button for several machines Fixed an error in the way clients were being registered with EasyAntiCheat Klient Hurtworld ItemV2 NonSteam 0.4.5.1 w naszym dziale download.
  14. Ukazał się kolejny patch Hurtworld ItemV2 Experimental 0.4.4.0, a w nim nowa wersja mapy Mangatang z pewnymi eksperymentalnymi zmianami rozgrywki. Na mapie będzie centralny biom, który będzie prawdopodobnie jedynym miejscem na budowę baz. Lista zmian w patchu 0.4.4.0: New Mangatang map with a new biome. You may now only build bases in the new central green biome and the starting biome. You may only place ownership stakes in the central green biome. Fixed voice chat - Unity was reporting incorrect target frequencies for microphone input Increased cull distance on vehicles and Yetis Removed titranium cost from Beretta m9 recipe Fixed a bug where storages could appear empty on spawn Rebalanced mondinium costs Changed how town loot spawns to be more evenly distributed Klient Hurtworld ItemV2 NonSteam do pobrania w naszym dziale download
  15. Kolejna aktualizacja Hurtworld Experimental ItemV2 wprowadzająca łatki na bugi i exploity. Lista zmian w patchu 0.4.3.3: Fixed a bug where the mesh baker wouldn't clear itself properly and multiple sets of gear could end up baked to a player Fixed an exploit where construction hammers could remove machines from inside shacks Fixed an issue where crashing a goat would cause the server to spam errors Fixed a bug that disabled several animation transitions Fixed a bug where vehicle claims wouldn't show in the vehicle UI Vehicles now block doors from closing so they don't get stuck inside them Improved door close validation for trap door (hatch) Trap doors, windows and pillboxes can all be destroyed by c4 again Fixed a server side SessionItemSerializationData memory leak Fixed a bug where player customisation options could be set to out of range values Mac version now defaults to OpenGL Core rather than metal, this should fix crashing on boot Added extra details to several error messages Fixed some other non-gameplay related bugs, this should improve server stability Za tydzień zapowiadany jest już kolejny patch 0.4.4.0 wprowadzający więcej zmian. Klient Hurtworld NonSteam 0.4.3.3 gotowy jest już do pobrania w naszym dziale download.
  16. Wydana została kolejna łatka Experymentalnej wersji Hurtworld Itemv2 - patch 0.4.2.0 Lista zmian: Added ability to craft entry level bow, cold protection, pick and backpack to the workbench in fabricator form. This allows you to progress if you can't find a blueprint early on that you need. Recipies are more expensive than researched blueprints. New impact framework fleshed out with a ton new impact sounds for different scenarios Added bullet and arrow whizby effects Buffed PVE damage on wood bow Fixed bug in equipment where proxy players wouldn't show their correct animation state when loading in Fixed bug where Items that didn't load fast enough wouldn't be equipped on proxy players, making them look like they were unarmed Fixed AI navmesh in new diemensland towns Hitbox specific armor stats have been added, when items with these stats reduce damage the matching item will lose durability All creatures can now spawn at different rarities which creates changes to their appearance, behaviour and loot The log resource node model has been updated and now has some biome specific variants Fixed a bug where ragdolls could appear as the wrong color and randomly change colors Fixed a bug where pickaxes could recolor your hat High tier pickaxes will no longer generate with huge mining power values Klient Hurtworld NonSteam 0.4.2.0 można pobrać w naszym dziale download.
  17. Ukazała się kolejna aktualizacja Hurtworld Itemv2 Experimental patch 0.4.1.5 Lista zmian: Fixed bugs causing hit impact sounds not to play Fabricator machines can now be disassembled with the machine wrench Items are no longer destroyed when running out of durability but instead go into a broken state until they are repaired The researcher machine is now easier to find a legal spot to deploy Shacks can once again be damaged with an axe Najnowszy klient gry Hurtworld Experimental dostępny w dziale download.
  18. Kolejna aktualizacja Hurtworld Itemv2 Experimental patch 0.4.1.4 i Hurtworld 0.3.8.7. Lista zmian: Performance has been greatly improved Potato mode has been added to graphics options for low spec computers Fixed a bug preventing C4s and signs from being placed on surfaces that aren't aligned with the world axis FR18 sniper has been replaced with the AWM Greybox sniper Added new icon and world item for 9mm ammo Added new icons and world items for vehicle engines and gearboxes Fixed a bug where equipping seed items could recolor your hat The resolution picker in the options menu should now work correctly Removed lower tier pickaxes from the higher tier pickaxe research costs Fixed vehicle spawn locations so chassis should spawn in towns once again Fixed some bugs with durability on the recurve bow Fabricator machines can now repair items that match their installed blueprint for a small blueprint durability cost Fabricator machine has a new mesh and has been textured Pickaxe textures have been updated Radiation protection gear now correctly protects from radiation instead of heat Added vehicle wrench recipe into workbench Fixed player disconnection message appearing as a connection message in chat Reduced crafting costs for compass, storage chest, shack and campfire Shigis will now always drop a raw steak on death Shigi run speed and flee distance have been reduced Forest Shigis now have an increased chance to drop a raw steak on death Increased flint, stone and wood drop counts from the starting zone world items you can pick up Increased Shigi and Owrong spawns in the starting zone Increased player nutrition levels on spawn Blast furnaces now return to your inventory after being disassembled with the machine wrench Added new hit impact sounds for players as well as old hurt notification sounds Klient do pobrania w dziale download.
  19. !Dark!

    Diemensland z ItemV2

    Dostępna jest już standardowa mapka Diemensland z nową wersją przedmiotów ItemV2. Jest to nadal jeszcze wersja experymentalna, jednak jak widać już coraz bliżej jej do stabilnego wydania. Przetestować mapę możecie na serwerze: connect s9.hw69.pl:69 Miłej gry :)!
  20. Kolejna porcja zmian w wersji Hurtworld Experimental ItemV2, którą przynosi patch 0.4.0.8: Fixed bugs in compass so it shows nearby machines Added health pack consumable Tweaked loot tables Added ammo to gun machines Made more items scrappable and tweaked scrash return values Fixed a bug where machines weren't syncing properly Fixed a bug allowing extra items to be addded to the FR18 receiver Rebalanced damage values on most weapons Fixed a bug that was causing the player to take PVE damage from weapons Added recurve bow as a possible drop from weapon machine crates
  21. Kolejny patch Hurtworld ItemV2 Experimental pozwoli nam grać na nowej mapie. Są na niej budynki, bloki, całe miasteczko, zresztą zobaczcie sami:
  22. Lista zmian: Fixed vehicles getting negative weight Fixed spearing Goat and Kanga Fixed C4 doing nothing if a window was near by Inventories repair reference dupes items instead of just complaining about them Fixed FPS cap Possible fix for massive physics spike on the server Fixed crash caused by bake thread around massive bases Rewrote item dirty tracking to use a fraction of the memory, should scale to infinite items now. Should solve some of the memory leaks on the servers. Dostępny już do pobrania w zakładce download Hurtworld ItemV2 Experimental Patch 0.4.0.5
  23. Lista zmian: Fixed non spatial item slots overwriting when swapped Fixed naked ragdoll (from sleepers) throwing exceptions Removed Tenkoku sky from the project Added destruction of visual assets on the server to free up ram Download: Hurtworld ItemV2 Experimental Patch 0.4.0.4
  24. Ukazała się kolejna aktualizacja Hurtworld ItemV2 0.4.0.2 Wprowadzone zmiany: Fixed sleeper creation happening before player destroy Fixed Bow Sounds Fixed hit feedback when being damaged Fixed hit feedback when you attack something with a melee item Fixed spear being invisible when thrown at you (most of the time) Made it impossible to dupe items even if 2 storages get references to the same item Fixed seeds missing hammer Added some quick fix guards around infinite stacks of placeable items Fixed ownership stake window invalidation Fixed player name plates Fixed C4 not disarming Defensive sleepers created after server crash will now retain their items Put better error handling around mesh baker Changed AR15 to use actic pelts instead of sassy ones Vehicles now spawn with attachments instead of them being in loot caches Lowered environment audio volume Klient NoSteam jest już dostępny do pobrania w naszym dziale download Hurtworld ItemV2 0.4.0.2
  25. Właśnie pojawiało się eksperymentalne wydanie Hurtworld ItemV2. Co sądzicie o nowych możliwościach gry i optymalizacji? Testować ItemV2 możecie na serwerach: STEAM: connect s9.hw69.pl:12873 - wybieramy wersję "Experimental ItemV2" NO-STEAM: connect s9.hw69.pl:69 - klient do pobrania na naszej stronie w dziale download http://hw69.pl/download

SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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