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  1. W nowym patchu ItemV2 0.5.6.0 HW experimental pojawił się przede wszystkim wskaźnik aktualnej temperatury oddziałującej na naszą postać, a także dużo nowych przedmiotów. Pełna lista zmian: Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are Safe temperature range starts at 10-25 degrees Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff) Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect) Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night Increased several spawn rates in Sand Dunes Added yeti variants to Red Desert Shigis and yetis in Red Desert now drop strong animal pelt Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots Gear items are now permanently amber protected Beretta 9mm has new visuals and attachments Beretta 9mm amber protection cost reduced (12 -> 7) Added many new fragments and rebalanced fragment tier assignments, point costs and stat values Fragment drop rates increased Adjusted Bor hitboxes so they are slightly easier to headshot Removed large no build area around ownership stakes that was previously used to reserve spawn space Campfires can no be placed in no build areas Extended no build and out of bounds to cover the entire wasteland area of the Mangatang Removed ground flint and ground log spawns from all biomes except the start desert Reduced blast furnace shaped iron cost (50 -> 30) Increased rare creature spawns Changed rare creature colors to be more obvious at a distance Increased meteor shower spawns and decreased yield Reduced iron tipped spear shaped iron cost (20 -> 10) Iron workbench changed into Titranium workbench Increased improvised bow pvp damage (20 -> 25) Gasoline is now crafted individually (was 5 at a time) Reduced storage locker shaped iron cost (40 -> 20) Disabled torch sounds Reduced Bor and Tokar spawn density around sand dunes landmarks Translations have been improved Fixed campfire temperature UI Fixed biome particle effects not playing Fix for Ultranium resource node's effect zone border stopping projectiles Fixed binary effect tooltip timer Fixed missing no build zones around town events Fixed emission map not showing on tokar Fixed Chemsuit mask removing players hair Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)
  2. Ukazała się właśnie zapowiadana łatka Hurtworld ItemV2 Experimental 0.4.5.0. Lista zmian w patchu 0.4.5.0: Klient ItemV2 jest już gotowy do pobrania w naszym dziale download Hurtworld ItemV2 0.4.5.0, czekamy na aktualizacje Oxide i bezpośrednio po niej zostaną zaktualizowane wszystkie serwery ItemV2 + zrobiony wymagany przy tej aktualizacji WIPE.
  3. Ukazała się właśnie kolejna łatka Eksperymentalnej wersji Hurtworld ItemV2 - patch 0.4.3.2 Aktualizacja ma na celu poprawienie poruszania się po mapie i rozwiązuje trochę innych podstawowych błędów. Pełna lista zmian: Adjusted workbench visuals to better match their names and reflect their colors in their icon Fixed radiation effect not being removed Rebalanced resource drop rates for higher level drops to stay in sane ranges, recipe costs have automatically adjusted to be the same time investment per item, just drop and cost numbers will be lower. Player customisation options are now stored in server saves as well as the last configuration being stored locally. If no configuration is found on the server it will fall back to the last used configuration instead Improvised bow has been given custom colors to distinguish it from the wood bow Rancid steaks now stack Drastically reduced C4 costs Longbow has been given a new look Reduced scale of iron ore world item to match the other ores Added new arrow crafting recipes at each workbench tier using tier appropriate resources Construction now uses intermediate resources for all types similar to planks. Stone crafts into Stone Bricks, Shaped Iron crafts into Armor Panels. Made Concrete cheaper Building from Stone, Wood and Iron now end up more expensive Fixed not being able to shoot the driver of a roach Did another pass on item durability for bows and tools Made AWM more expensive Setup color mask on AWM, set default color to sexy stock green Resource nodes should disappear in front of you much less Mangatang Changes - Added several more unique features and buildings to map areas - Increased animal spawns - Added several new dirt roads Klient niebawem będzie gotowy do pobrania w dziale download pod zakładką Hurtworld ItemV2 patch 0.4.3.2
  4. Właśnie pojawiało się eksperymentalne wydanie Hurtworld ItemV2. Co sądzicie o nowych możliwościach gry i optymalizacji? Testować ItemV2 możecie na serwerach: STEAM: connect s9.hw69.pl:12873 - wybieramy wersję "Experimental ItemV2" NO-STEAM: connect s9.hw69.pl:69 - klient do pobrania na naszej stronie w dziale download http://hw69.pl/download

SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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