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Znaleziono 20 wyników

  1. Właśnie przed chwilą ukazała się kolejna łatka 0.5.8.0 wersji eksperymentalnej Hurtworld ItemV2. Wnosi ona między innymi klika poważnych zmian w pojazdach, pojawił się także dodatkowy event. Lista zmian w patchu 0.5.8.0: Default map changed to Diemensland Added new loot frenzy town event type Vehicle panels are permanently attached to chassis once again Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead Players can now claim a vehicle of each type (goat, kanga, roach) Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds. Vehicle beacons now respawn a dead claimed vehicle, they cannot be placed if you don't own a vehicle of that type or it isn't destroyed Players can self destruct vehicles they own, this timer can be started from the character options window The goat spawn beacon will auto-claim the dropped goat if the player does not currently own a goat Vehicle disassembly wrench added to vehicle crafter Added vehicle engine unstable upgrade extender, this fragment costs nothing to apply and has a 50% chance of adding an extra upgrade point, if this fails the engine is destroyed instead Removable vehicle parts can now be dismantled into scrap Added vehicle protection and fuel efficiency fragments Vehicle window now displays the vehicle destroy timer, if the vehicle is unowned the player is shown a button to reset this timer Vehicle window now displays the chassis item so it can be recolored and masks can be applied Added tooltip for mask storage to show what mask is applied to an item Vehicle panels are now customisable (colorable) and are colored separately Vehicle air drop accuracy massively increased Recurve and fibreglass recurve bows can now be recolored Updated vehicle air drop beacon graphics Roach and kanga chassis spawn in the world, these vehicles have to be collected once again and can no longer be purchased (goat is still available for purchase) Vehicle gearbox stats have been pushed into engines and there is now just one type of gearbox per vehicle Removed random customisation for AR15s and AWMs, these items will now always start with their default look Removed random customisation for vehicles, vehicles will start out with a default look Increased effect of traction stat + baseline traction increased for all vehicles The kanga and goat are now more forgiving and harder to crash. Najnowszą wersję klienta gry Hurtworld ItemV2 można już pobrać na naszej stronie w zakładce download u góry strony.
  2. Ukazał się kolejne Hotfix do najnowszej wersji /HW ItemV2 opatrzone wersjami: 0.5.7.1 i 0.5.7.2. Wnoszą drobne poprawki menu kontekstowego przedmiotów w innych językach i kilka drobnych ulepszeń. Nowy klient gry dostępny jest w dziale download Hw itemv2. Pełna lista zmian: Players spawning from sleepers now perform a quick check for overlapping Deployables (eg. C4), if any are found the player will be killed Improved physics simulation performance by reducing unnecessary collisions Fixed item context menu for non-english languages Frozen steaks apply a frozen effect once again Added tooltip information for consumable items Zmiany w aktualizacji 0.5.7.2: Reduced freezing/hypothermia damage from frozen steaks (20 damage per second -> 4 damage per 3 seconds) Rolled back physics changes to fix client side ladder prediction Increased nutrition on frozen cooked steak (5 -> 20) Reduced nutrition on frozen raw steak (10 -> 5)
  3. W tym tygodniu ukazała się kolejna większa aktualizacja wersji eksperymentalnej Hurtworld ItemV2. Między innymi poprawki optymalizacji pistoletów, przywrócenie lodówki i inne. Pełna lista zmian: Added phase red dot sight for Beretta 9mm Added shush and quash silencers for Beretta 9mm Added masks for the Beretta 9mm The Beretta 9mm can now be recolored Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm) Mask gear (eg. Chemsuit mask) can now be renamed Added new invisible vanity items for a naked look that can be run in the visual override slots The fridge has returned and can be crafted from the tritanium workbench Lots more localization fixes Fixed bugs in slot offsets, inventories should be stable again Fixed sleepers having the wrong storage config assigned causing serialization problems Added new transitions panel to item tooltips Fragment tooltips are now generated procedurally Rare yetis now drop more loot Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes Removed weak and strong string from the game, replaced in crafting costs with animal tendon Reduced Ultranium spawns in red desert and Mondinium spawns in the snow Reduced wood log cost in storage chest recipe (40 -> 25) Reduced wood log cost in sign recipe (40 -> 20) Changed the item coloring window's lighting to be closer to in game lighting Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached) Fixed rad bors not appearing properly Removed PVE armor fragments Added melee add mega mine power fragment to tier 3 fragments Added melee add mega chop power fragment to tier 3 fragments [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first Klient gry dostępny do pobrania w naszym dziale download HW ItemV2.
  4. W nowym patchu ItemV2 0.5.6.0 HW experimental pojawił się przede wszystkim wskaźnik aktualnej temperatury oddziałującej na naszą postać, a także dużo nowych przedmiotów. Pełna lista zmian: Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are Safe temperature range starts at 10-25 degrees Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff) Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect) Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night Increased several spawn rates in Sand Dunes Added yeti variants to Red Desert Shigis and yetis in Red Desert now drop strong animal pelt Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots Gear items are now permanently amber protected Beretta 9mm has new visuals and attachments Beretta 9mm amber protection cost reduced (12 -> 7) Added many new fragments and rebalanced fragment tier assignments, point costs and stat values Fragment drop rates increased Adjusted Bor hitboxes so they are slightly easier to headshot Removed large no build area around ownership stakes that was previously used to reserve spawn space Campfires can no be placed in no build areas Extended no build and out of bounds to cover the entire wasteland area of the Mangatang Removed ground flint and ground log spawns from all biomes except the start desert Reduced blast furnace shaped iron cost (50 -> 30) Increased rare creature spawns Changed rare creature colors to be more obvious at a distance Increased meteor shower spawns and decreased yield Reduced iron tipped spear shaped iron cost (20 -> 10) Iron workbench changed into Titranium workbench Increased improvised bow pvp damage (20 -> 25) Gasoline is now crafted individually (was 5 at a time) Reduced storage locker shaped iron cost (40 -> 20) Disabled torch sounds Reduced Bor and Tokar spawn density around sand dunes landmarks Translations have been improved Fixed campfire temperature UI Fixed biome particle effects not playing Fix for Ultranium resource node's effect zone border stopping projectiles Fixed binary effect tooltip timer Fixed missing no build zones around town events Fixed emission map not showing on tokar Fixed Chemsuit mask removing players hair Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)
  5. Ukazał się przed chwilą nowy patch 0.5.4.2 Hurtworld ItemV2 naprawiający problem ze znikającymi ścianami. Pełna lista zmian: Changed the way rare creatures are spawned to be more consistant Fixed entity overflow on initial connection to a busy server Fixed massive server lag spike whenever a player connects Increased enforcement for server simulated projectiles to deny hits for clients when their structures bug out Rebalanced armor and size coefficient values for small doorways Added failsafe for meteors and airdrops to not leak if something goes wrong Fixed memory leak on binary effects Nowy klient Hurtworld nosteam itemv2 do pobrania w naszym dziale download.
  6. Właśnie ukazał się HotFix, który między innymi powinien naprawić problem ze znikającymi itemkami nękający wersję experymantalną ostatnimi dniami. Lista zmian: Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and updated them
  7. Ukazał się własnie HotFix łatający kilka poważnych problemów. Nie wymaga robienia WIPE także odbędzie się ono według planu w ten piątek około 17:00. Lista zmian w nowym patchu: Fixed Item Duping Bug in Recycler (Proper fix this time) Fixed spear doing stupid amounts of damage Changed code structures to allow oxide plugins to have more control over chat messages
  8. Wprowadzony został nowy system eventowy uruchamiany okresowo i polegający na przejmowaniu punktów w mieście. Powrót maszyny do rajdów, a kosztem rajdów będzie teraz w większym stopniu bursztyn. Zostały dodane elementy testowe, które będą mogły uczynić przedmioty posiadane przez graczy bardziej wyjątkowymi. Lista wszystkich zmian w tym patchu: Added town event system Added the ability to name items with Item Naming Scroll Added incremental pickaxe attack speed buff item. Speed buffs will be cleared when crafting a higher tier pickaxe (fixed in next patch) so I would advise saving your buff gems util you are happy with your pickaxe level. Added poverty juice consumable - Increases amber drop rate by 1.5 but removes all other items from drops All animals now drop amber at the same rate as rocks, reduced amber drop rate to account for increased number of sources Removed arrows from airdrop loot Reduced frequency of Air Drops Reduced frequency of Meteor Showers and increased node loot Added gun distance damage falloff curve system Reduced shotgun damage over longer ranges Increased shotgun craft cost Slightly reduced AR15 damage Audio improvements - Fixed lots of voice hogs that were causing cut outs, improved voice priority Air Drops flip over less, smoke should still be visible when upside down Fixed female ears popping through beanie Made item destruction on recycler safer "should" fix duping issue General Map Improvements Fixed bug where amber protection wouldn't protect property on sleeper death Fixed bug with stat serialization on sleeper death Fixed bug where shigis would drop frozen steak Added Raid Drill to Iron Workbench C4 crafting recipe rebalanced to be more amber heavy and less fat Fixed issue in bush billboards that would lose alpha cutouts Added town event deathmatch game mode (See Fight Yard and Servo Wars on workshop) Sped up chat scroll Linking items in chat should now show translated names if not renamed Fixed team deathmatch game mode Fixed camera smoothing from third to first person on vehicle exit/entry
  9. Kolejna aktualizacja HurtWorld ItemV2. Lista zmian: Recycler will no longer give back more resources when the crafting recipe output more than one item Fixed various sounds not having a falloff profile, making them audible for 500m (Doors, Chests, Drills) Reduced vehicle costs by a fair bit Structure combination step on connection should be a lot faster Increased amber drop rate Nerfed Improvised Bow Nerfed Iron Axe Added new T3 Axe "Viagrax" Reduced core drill volume by half Reduced Owrong Spawn Density Increased Air Drop render distance Increased Detcap drop rate in Air Drops Fixed Recycler disappearing on pickup Removed line of sight check from terrain layer, building walls intersecting terrain/rocks should be easier Removed most unused broken items from the build so admins spawning items can't get their server into a broken state Fixed Drill Colors Fixed some machines showing as a generic crate Fixed tiny loot crates Fixed sign window not restoring cursor after use Creatures should run through shacks less Fixed backface transparency on gear Fixed desert trails having wrong texture Made loot in forest more evenly distributed Reduced Boar count in forrest and increased clustering to deep forest Reduced steak drop rate Changed default map to Mangatang Increased clay and sandstone drop amounts per node Replaced Iron workbench with fabricator model Recolored the Recycler Fixed low LOD of the Airdrop Crate Fixed some funkyness on vehicle colors Fixed C4 Beep Meteor indicators will give more warning before the shower starts Airdrop plane flies higher and crate drops slower Doors can no longer be destroyed by exploding raid drills Improved map marker flickering Fixed options being reset
  10. Kolejna aktualizacja HurtWorld ItemV2, czyli tym razem szybki hot fix kilku ważniejszych rzeczy. Lista zmian w tym patchu: Added Totems to Wood Workbench Fixed not being able to get out of vehicles Vehicle Air Drops now come driveable Did a pass on the female characters
  11. Ukazał się właśnie nowy patch Hurtworld ItemV2 0.4.8.3 Experimental W tej aktualizacji pojawiło się mnóstwo nowych rzeczy, jedne z nich działają inne, bardziej są niż działają, gdyż daliśmy je w mocnej wersji testowej aby zebrać feedback i wiedzieć co dalej poprawiać/wprowadzać. Ta łatka wprowadza również 3 nowe grywalne postaci żeńskie. A także nowa mapa znacznie mniejsza od mangatang, może być ciaśniej, ale bardziej przyczyni się zapewne do dobrego przetestowania nowości. Pełna lista zmian w tym patchu: Added airdrops that spawn all over the map and drop valuable packages of weapons and gear Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases! Added craftable vehicle air drop beacons to spawn a vehicle via air drop Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window Vehicle repair wrench has been added for healing vehicles Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.) Added a new crafting ui for items that have several different recipes (eg. arrows) Biome based building restrictions have been removed Weather systems have been re-enabled Female player customisation options have been added Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4) Vehicle wheels can be shot off again A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing Inventories now stack column first for easier management Raid drills now create a nobuild zone similar to C4 C4 no longer contributes to machine build limit Improved chat window message handling Increased ladder climb speed Shotguns can no longer be fired without having a shell chambered Fixed a bug that would scale down some weapons while crouching and aiming down sights Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights' Fixed bugs with third person construction placement validation Added camera shake to explosions Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them Fixed a bug where multiple player entities could be spawned for a single player Fixed several issues with vehicle lights not tearing down properly Vehicles no longer show hit markers when shot Fixed an issue where the skybox was not being rendered into the reflection map Fixed several memory leak issues Server memory usage improved Link do pobrania najnowszej wersji klienta gry: Download Hurtworld ItemV2
  12. Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.2 wprowadzającym kilka małych poprawek: Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false Fixed a bug in the mesh baking cache system (fixes disappearing objects) Fixed a bug where vehicle wheels could be created with the wrong steering angle Shacks will no longer spam warning notifications when their destroy timer is getting close to running out Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings) Hurtworld ItemV2 NoSteam do pobrania w dziale download.
  13. Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.1 wprowadzającym kilka małych poprawek: Fixed an issue that was causing OSX to fail initializing the input system Fixed a bug that was preventing bhopfriction from being set on server startup Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound) Fixed a server side error in GenericDeviceUsableInterfaceServer Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting Fixed a server side error in PlayerConstructionManager Slightly reduced construction hammer build time for faster building of multiple attachments Hurtworld ItemV2 NoSteam do pobrania w dziale download.
  14. Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.0: Added map, minimap and compass system Fixed map issues where the road network didn't clear intersecting objects properly Fixed a bug where undamaged resource nodes could appear cracked Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players Added new item poses for weapon attachment icons Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs Bumped loot cache spawn points up higher to stop them occasionally falling through the world Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles Fixed a rare bug where players could be saved with incorrect rotation data Updated the spawn window with a scrollable view for when the options list overflows Silencer weapon attachments have been added Added several new sound effects Tweaked creature sound falloff curves Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn) Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else Enabled caching for the mesh baking system Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing) Changed log resource nodes to use a more accurate collider Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench Removed compass item Increased drop chance of drill bits for the raid drill Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer Klient Hurtworld NoSteam w dziale download.
  15. Pojawiała się kolejna aktualizacja Hurtworld ItemV2 0.4.6.0 Nowy klient gry ItemV2 NoSteam jest już dostępny w dziale download.
  16. Ukazała się kolejna aktualizacja Hurtworld Itemv2 Experimental patch 0.4.1.5 Lista zmian: Fixed bugs causing hit impact sounds not to play Fabricator machines can now be disassembled with the machine wrench Items are no longer destroyed when running out of durability but instead go into a broken state until they are repaired The researcher machine is now easier to find a legal spot to deploy Shacks can once again be damaged with an axe Najnowszy klient gry Hurtworld Experimental dostępny w dziale download.
  17. Kolejna aktualizacja Hurtworld Itemv2 Experimental patch 0.4.1.4 i Hurtworld 0.3.8.7. Lista zmian: Performance has been greatly improved Potato mode has been added to graphics options for low spec computers Fixed a bug preventing C4s and signs from being placed on surfaces that aren't aligned with the world axis FR18 sniper has been replaced with the AWM Greybox sniper Added new icon and world item for 9mm ammo Added new icons and world items for vehicle engines and gearboxes Fixed a bug where equipping seed items could recolor your hat The resolution picker in the options menu should now work correctly Removed lower tier pickaxes from the higher tier pickaxe research costs Fixed vehicle spawn locations so chassis should spawn in towns once again Fixed some bugs with durability on the recurve bow Fabricator machines can now repair items that match their installed blueprint for a small blueprint durability cost Fabricator machine has a new mesh and has been textured Pickaxe textures have been updated Radiation protection gear now correctly protects from radiation instead of heat Added vehicle wrench recipe into workbench Fixed player disconnection message appearing as a connection message in chat Reduced crafting costs for compass, storage chest, shack and campfire Shigis will now always drop a raw steak on death Shigi run speed and flee distance have been reduced Forest Shigis now have an increased chance to drop a raw steak on death Increased flint, stone and wood drop counts from the starting zone world items you can pick up Increased Shigi and Owrong spawns in the starting zone Increased player nutrition levels on spawn Blast furnaces now return to your inventory after being disassembled with the machine wrench Added new hit impact sounds for players as well as old hurt notification sounds Klient do pobrania w dziale download.
  18. Kolejna porcja zmian w wersji Hurtworld Experimental ItemV2, którą przynosi patch 0.4.0.8: Fixed bugs in compass so it shows nearby machines Added health pack consumable Tweaked loot tables Added ammo to gun machines Made more items scrappable and tweaked scrash return values Fixed a bug where machines weren't syncing properly Fixed a bug allowing extra items to be addded to the FR18 receiver Rebalanced damage values on most weapons Fixed a bug that was causing the player to take PVE damage from weapons Added recurve bow as a possible drop from weapon machine crates
  19. Ukazała się kolejna aktualizacja Hurtworld ItemV2 0.4.0.2 Wprowadzone zmiany: Fixed sleeper creation happening before player destroy Fixed Bow Sounds Fixed hit feedback when being damaged Fixed hit feedback when you attack something with a melee item Fixed spear being invisible when thrown at you (most of the time) Made it impossible to dupe items even if 2 storages get references to the same item Fixed seeds missing hammer Added some quick fix guards around infinite stacks of placeable items Fixed ownership stake window invalidation Fixed player name plates Fixed C4 not disarming Defensive sleepers created after server crash will now retain their items Put better error handling around mesh baker Changed AR15 to use actic pelts instead of sassy ones Vehicles now spawn with attachments instead of them being in loot caches Lowered environment audio volume Klient NoSteam jest już dostępny do pobrania w naszym dziale download Hurtworld ItemV2 0.4.0.2
  20. Właśnie pojawiało się eksperymentalne wydanie Hurtworld ItemV2. Co sądzicie o nowych możliwościach gry i optymalizacji? Testować ItemV2 możecie na serwerach: STEAM: connect s9.hw69.pl:12873 - wybieramy wersję "Experimental ItemV2" NO-STEAM: connect s9.hw69.pl:69 - klient do pobrania na naszej stronie w dziale download http://hw69.pl/download

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Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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