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Wyświetlanie wyników dla tagów 'experimental' .
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Najnowszy aktualizacja Hurtworld Itemv2 patch 0.6.0.3 przyniosła nam poprawienie błędu, który powodował, że przedmioty mogły zapadać się pod ziemię. Pełna lista w prowadzonych zmian w patchu 0.6.0.3: Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground) Improved physics performance (server and client) Fixed several console commands throwing errors when invoked during server start up Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat Fixed an issue causing featured servers not to appear in the server browser as featured
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Właśnie ukazał się HotFix, który między innymi powinien naprawić problem ze znikającymi itemkami nękający wersję experymantalną ostatnimi dniami. Lista zmian: Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and updated them
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- itemv2
- hurtworld nonsteam
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Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.2 wprowadzającym kilka małych poprawek: Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false Fixed a bug in the mesh baking cache system (fixes disappearing objects) Fixed a bug where vehicle wheels could be created with the wrong steering angle Shacks will no longer spam warning notifications when their destroy timer is getting close to running out Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings) Hurtworld ItemV2 NoSteam do pobrania w dziale download.
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- itemv2
- experimental
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(i 3 więcej)
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Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.1 wprowadzającym kilka małych poprawek: Fixed an issue that was causing OSX to fail initializing the input system Fixed a bug that was preventing bhopfriction from being set on server startup Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound) Fixed a server side error in GenericDeviceUsableInterfaceServer Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting Fixed a server side error in PlayerConstructionManager Slightly reduced construction hammer build time for faster building of multiple attachments Hurtworld ItemV2 NoSteam do pobrania w dziale download.
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- itemv2
- experimental
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(i 2 więcej)
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Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.0: Added map, minimap and compass system Fixed map issues where the road network didn't clear intersecting objects properly Fixed a bug where undamaged resource nodes could appear cracked Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players Added new item poses for weapon attachment icons Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs Bumped loot cache spawn points up higher to stop them occasionally falling through the world Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles Fixed a rare bug where players could be saved with incorrect rotation data Updated the spawn window with a scrollable view for when the options list overflows Silencer weapon attachments have been added Added several new sound effects Tweaked creature sound falloff curves Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn) Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else Enabled caching for the mesh baking system Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing) Changed log resource nodes to use a more accurate collider Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench Removed compass item Increased drop chance of drill bits for the raid drill Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer Klient Hurtworld NoSteam w dziale download.
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- itemv2
- experimental
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Dzisiejsza aktualizacja Hurtworld ItemV2 to szybki hotfix na kilka dręczących błędów po ostatniej aktualizacji. Został naprawiony resp skrzynek i kilka innych drobnych poprawek. Lista wszystkich zmian w patchu Hurtworld ItemV2 0.4.5.1: Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input) Fixed a bug causing loot cache spawns to instantly despawn Fixed a bug causing loot caches to spawn outside their explicit spawn locations Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart) Increased precision of input sensitivity option Fixed a validation check for a roof corner construction piece being ran on the wrong layer Fire pits can now be removed with the construction hammer Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped Fixed a bug where the creature navigation mesh was not being properly created in some areas Fixed incorrect label on ignite button for several machines Fixed an error in the way clients were being registered with EasyAntiCheat Klient Hurtworld ItemV2 NonSteam 0.4.5.1 w naszym dziale download.