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Znaleziono 13 wyników

  1. Ukazała się dzisiaj kolejna aktualizacja wersji experymentalnej Hurtworld Itemv2. Lista wprowadzonych zmian w patchu 0.6.2.0: Added new town events to Nullius Added FR18 bolt pull rifle You can now delay the bolt pull on the AWM and FR18 by holding the fire button, this lets you watch the bullet drop to help you sight in long distance shots Added camoflague mask for all guns Added 12x scope for AWM Removed add pocket fragments Removed zoom amount fragments Added bow scatter shot fragment Removed bow extra shot fragment AWM pvp damage increased (70 -> 85) AWM bolt pull time increased (1 -> 1.75) AWM Default scope is now 6x zoom Removed global accuracy modifier and stat Rebalanced accuracy for AR15, sighted accuracy starts higher than before but starts to bloom after a few shots (was previously constant small inaccuracy no matter what when sighted), hipfire now blooms out faster. First sighted shot is now perfectly accurate. Reduced projectile speed for AR15 and Shotgun Increased projectile speed for AWM AR15 arctic pelt cost changed to strong animal pelt Reduced Titranium Workbench cost Airdrops now perform a line of sight check before destroying themselves due to timeout (airdrops should no longer despawn in front of players) Increased reload and bolt pull audio falloff (gets quieter earlier) Buffed thermal protection fragments (minor 4 -> 6, major 6 -> 9, mega 7 -> 11) Buffed health regen fragments (minor .1 -> .15, major .15 -> .22, mega .17 -> .25) Zoom amount stat so it now directly sets zoom level (ie. zoom level 2 = 2x zoom) Zoom levels are now calculated as multiplier of FOV setting from options configuration (was multiplier of 60 FOV) Increased vehicle and ragdoll maximum angular velocity Fixed a bug where the camera wouldn't collide with some level geometry Bolt actions no longer try to chamber a new bullet when sprinting Fixed error when opening/closing a door without a sound Reassigned open/close sounds for windows Fixed a bug where equip stats could get out of sync between server and client Fixed incorrect footsteps sounds playing based on contact material Bolt pull audio now scales with bolt pull speed Vehicle fuel consumption can no longer be reduced below 1 Fixed missing FIR trees around the map
  2. Wprowadzony został dzisiaj hotfix wersji experymentalnej Hurtworld Itemv2 naprawiający kilka drobnych błędów. Pełna lista zmian w patchu 0.6.1.1: Fixed vehicle inventories so they can no longer 'lose' items Fixed a spawn point that was spawning players on top of a rock they could not safely leave Fixed some town event markers appearing too small on the map Added console command 'networkloglevel <off/error/warning/debug>' for controlling the network log filter on the server
  3. Ukazała się kolejna aktualizacja Hurtworld itemv2. Pełna lista zmian w patchu 0.6.1.0: Added weather events to all biomes, these will affect temperature levels and player visibility The starting beach area has a new tropical look and feel Progression of gear has been rebalanced removing some items and combining others, crafting costs and protection levels have also been tweaked Titranium Workbench Amber cost reduced (40 -> 20) Titranium Workbench Shaped Titranium cost increased (20 -> 150) Hurtworld now defaults to not allowing network messages from unconnected clients (should reduce vulnerability to DDoS attacks) Added console commands 'setallowunconnected <0/1>' and 'dumpallowunconnected' for setting and checking whether network messages will be accepted from unconnected clients Fixed the hitbox / hit registration issue introduced in 0.6.0.3 (hit registration will be consistant again) Fixed incorrect rarity on mega mine power and chop power fragments (rare -> legendary) Added Jacket and Bomber Jacket as new vanity items Added Machine Wrench to Titranium Workbench recipes Reduced toxin build up rate from Mondinium resource nodes Added line of sight checks to resource nodes so they should no longer despawn in front of a player Fixed incorrect material assignment on Titranium Workbench (wood -> metal) Fixed Heatproof Mining Drill returning Coldproof Mining Drill when disassembled Heatproof Mining Drill can now only be placed in the Red Desert
  4. Najnowszy aktualizacja Hurtworld Itemv2 patch 0.6.0.3 przyniosła nam poprawienie błędu, który powodował, że przedmioty mogły zapadać się pod ziemię. Pełna lista w prowadzonych zmian w patchu 0.6.0.3: Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground) Improved physics performance (server and client) Fixed several console commands throwing errors when invoked during server start up Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat Fixed an issue causing featured servers not to appear in the server browser as featured
  5. Ukazał się dzisiaj kolejny patch (hotfix) wersji eksperymantalnej itemv2 naprawiający pewne problemy z szałasami, ochroną bursztynu i roszczeniami do pojazdów. Kompletna lista zmian w patch 0.6.0.2: Vehicles can now be claimed without any parts installed Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks) Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however), Klient z modami gotowy do pobrania w dziale download pod zakładką itemv2.
  6. Ukazała się właśnie kolejna aktualizacja wersji eksperymentalnej Hurtworld ItemV2 patch 0.5.5.0. Pełna lista zmian: Added player connection queue for full servers Reserved slots can be added with the addreserved console command similar to addadmin Several serverside optimizations Optimized structure downloads Many new gear items added Balance tweaks to several gear items Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one Removed pushing force from primary attack on spear, added secondary attack that only applies push force Fragments have been categorized into 3 rarity tiers (uncommon, rare, legendary) Fragments can now be recycled into fragment dust through the right click context menu Fragment cases can be crafted from the wood workbench that give a random fragment from the appropriate tier when opened Reduced steepness of many hills Added no build areas to player spawn points that were missing them Changed how rare creature spawns are calculated to give a more consistent spawn rate Rare creature health increased Rare Gavkus no longer run away Fixed incorrect effect zone positions on Ultranium and Mondinium resource nodes Player animators are now properly culled when off screen [SDK] Fixed inspector issues with EntityBinaryEffect and EffectZoneBuilder [SDK] Base content general clean up
  7. Właśnie ukazał się HotFix, który między innymi powinien naprawić problem ze znikającymi itemkami nękający wersję experymantalną ostatnimi dniami. Lista zmian: Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and updated them
  8. Szybki HotFix na wczorajszego patcha. Lista zmian: Fixed Gun Recoil Fragment applying the wrong stats Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed Klient gry dostępny już w naszym dziale download.
  9. Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.2 wprowadzającym kilka małych poprawek: Chat connection messages are no longer generated server side when ServerConfig.ChatConnectionMessagesEnabled is false Fixed a bug in the mesh baking cache system (fixes disappearing objects) Fixed a bug where vehicle wheels could be created with the wrong steering angle Shacks will no longer spam warning notifications when their destroy timer is getting close to running out Options are now clamped between their min and max ranges on game start and when loading saved options (players with previously saved options that are now outside of min/max values will have their option clamped back to within range, fixes players being able to use invalid FoV settings) Hurtworld ItemV2 NoSteam do pobrania w dziale download.
  10. Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.1 wprowadzającym kilka małych poprawek: Fixed an issue that was causing OSX to fail initializing the input system Fixed a bug that was preventing bhopfriction from being set on server startup Fixed a bug where AWM pointer tip was unable to apply its extra pvp damage Unbound player actions now try to assign a default binding (fixes a bug where the open map action was defaulting to unbound) Fixed a server side error in GenericDeviceUsableInterfaceServer Player disconnection messages are now affected by the ServerConfig.ChatConnectionMessagesEnabled setting Fixed a server side error in PlayerConstructionManager Slightly reduced construction hammer build time for faster building of multiple attachments Hurtworld ItemV2 NoSteam do pobrania w dziale download.
  11. Lista zmian w nowym patchu Hurtworld ItemV2 0.4.8.0: Added map, minimap and compass system Fixed map issues where the road network didn't clear intersecting objects properly Fixed a bug where undamaged resource nodes could appear cracked Fixed a bug where the mesh baking system wasn't being cleared properly that could lead to partially invisible players Added new item poses for weapon attachment icons Fixed a bug where player renderer bounds weren't being set properly that could lead to the player being culled too early Fixed a bug where the vehicle ui window would lose sync with it's target when switching tabs Bumped loot cache spawn points up higher to stop them occasionally falling through the world Fixed an issue where player hitbox history wasn't being written correctly whilst in vehicles Fixed a rare bug where players could be saved with incorrect rotation data Updated the spawn window with a scrollable view for when the options list overflows Silencer weapon attachments have been added Added several new sound effects Tweaked creature sound falloff curves Added the ability to interact with spawned entities in a network cell that has not been fully loaded (fixes 'no touch on server' issue when trying to interact with objects after respawn) Changed entity spawn order when loading a cell, the new order is: Doors, Storage Containers, Machines, Ownership Stakes then everything else Enabled caching for the mesh baking system Fixed a bug where camera position validation raycasts were running from the wrong position whilst in vehicles (fixes erratic camera movement while crashing) Changed log resource nodes to use a more accurate collider Fixed a bug where raid drills would not despawn if the attachment they were on was destroyed before the raid drill was turned on Reintroduced the machine wrench, it can be crafted from the titranium or mondinium workbench Removed compass item Increased drop chance of drill bits for the raid drill Fixed a bug that was causing attachment point previews not to spawn on initial equip of the construction hammer Klient Hurtworld NoSteam w dziale download.
  12. Ukazała się właśnie aktualizacja Hurtworld ItemV2 Experimentalpatch 0.4.7.0 Poprawione zostały wizualne elementy broni AR15 i AWM, które mogą mieć losowy wygląd, przy tym na te ładniejsze na pewno będzie trudniej natrafić. Dodane zostało też wiertło do rajdowania, które składa się tylko z 2 elementów i oczywiście benzyny, natomiast już nie trzeba się martwić o przegrzanie. Dodane również zostały nowe ustawienia lootmode i możliwość włączania/wyłączania bunnyhopping. Pełna lista zmian: Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>' Improved shot validation in third person to properly account for camera offset Added world item meshes for Stone Brick and Armor Panel construction materials Reduced compass world item scale to a sensible level Fixed a bug that was causing player animation transitions to become much longer than intended The raid drill has been reintroduced and simplified by removal of the coolant mechanic Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume) Roaches can now spawn with doors in the right attachment slot Improved subframe primary input detection to make it easier to single fire automatic weapons Najnowszy klient ItemV2 NoSteam dostępny do pobrania w dziale download.
  13. Dzisiejsza aktualizacja Hurtworld ItemV2 to szybki hotfix na kilka dręczących błędów po ostatniej aktualizacji. Został naprawiony resp skrzynek i kilka innych drobnych poprawek. Lista wszystkich zmian w patchu Hurtworld ItemV2 0.4.5.1: Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input) Fixed a bug causing loot cache spawns to instantly despawn Fixed a bug causing loot caches to spawn outside their explicit spawn locations Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart) Increased precision of input sensitivity option Fixed a validation check for a roof corner construction piece being ran on the wrong layer Fire pits can now be removed with the construction hammer Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped Fixed a bug where the creature navigation mesh was not being properly created in some areas Fixed incorrect label on ignite button for several machines Fixed an error in the way clients were being registered with EasyAntiCheat Klient Hurtworld ItemV2 NonSteam 0.4.5.1 w naszym dziale download.

SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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