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Znaleziono 13 wyników

  1. Ukazał się dzisiaj nowy patch 0.5.9.0 wersji eksperymentalnej Hurtworld ItemV2. Lista wprowadzonych zmian: Added Mining Bow Added amber protection information to item tooltips Vehicles now cost amber to claim The driver of a vehicle now receives an alert if the self destruct timer is activated Added bow redraw speed stat to improve bow reload times Added bow redraw fragments Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag Buffed AWP pvp damage (50 -> 70) Buffed Iron Axe pvp damage (25 -> 35) Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty) Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear) Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view Vehicle airdrops have been made 100% accurate Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne Improved handling of player name validation Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in) Made item context menus more robust Fixed Roach and Kanga engines appearing black Fixed an issue where vehicle health could fail to sync in vehicle UI [SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox [SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly [SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work Nowy klient gry Hurtworld ItemV2 w dziale download (zakładka u góry strony).
  2. Ukazał się dzisiaj hotfix ItemV2 0.5.8.1. Wprowadza on drobne poprawki i usprawnienia elementów montowanych na pojazdy. Pełny opis wprowadzonych zmian: Fixed an issue where vehicle chassis were failing to pass their assigned mask onto the other vehicle attachments Fixed an issue with spawn mutators trying to incorrectly create items when loading from a saved game Klient no steam gotowy jest już do pobrania, serwery wraz z pluginami są już przygotowywane. Download wersja Itemv2 nosteam.
  3. Właśnie przed chwilą ukazała się kolejna łatka 0.5.8.0 wersji eksperymentalnej Hurtworld ItemV2. Wnosi ona między innymi klika poważnych zmian w pojazdach, pojawił się także dodatkowy event. Lista zmian w patchu 0.5.8.0: Default map changed to Diemensland Added new loot frenzy town event type Vehicle panels are permanently attached to chassis once again Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead Players can now claim a vehicle of each type (goat, kanga, roach) Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds. Vehicle beacons now respawn a dead claimed vehicle, they cannot be placed if you don't own a vehicle of that type or it isn't destroyed Players can self destruct vehicles they own, this timer can be started from the character options window The goat spawn beacon will auto-claim the dropped goat if the player does not currently own a goat Vehicle disassembly wrench added to vehicle crafter Added vehicle engine unstable upgrade extender, this fragment costs nothing to apply and has a 50% chance of adding an extra upgrade point, if this fails the engine is destroyed instead Removable vehicle parts can now be dismantled into scrap Added vehicle protection and fuel efficiency fragments Vehicle window now displays the vehicle destroy timer, if the vehicle is unowned the player is shown a button to reset this timer Vehicle window now displays the chassis item so it can be recolored and masks can be applied Added tooltip for mask storage to show what mask is applied to an item Vehicle panels are now customisable (colorable) and are colored separately Vehicle air drop accuracy massively increased Recurve and fibreglass recurve bows can now be recolored Updated vehicle air drop beacon graphics Roach and kanga chassis spawn in the world, these vehicles have to be collected once again and can no longer be purchased (goat is still available for purchase) Vehicle gearbox stats have been pushed into engines and there is now just one type of gearbox per vehicle Removed random customisation for AR15s and AWMs, these items will now always start with their default look Removed random customisation for vehicles, vehicles will start out with a default look Increased effect of traction stat + baseline traction increased for all vehicles The kanga and goat are now more forgiving and harder to crash. Najnowszą wersję klienta gry Hurtworld ItemV2 można już pobrać na naszej stronie w zakładce download u góry strony.
  4. Ukazał się kolejne Hotfix do najnowszej wersji /HW ItemV2 opatrzone wersjami: 0.5.7.1 i 0.5.7.2. Wnoszą drobne poprawki menu kontekstowego przedmiotów w innych językach i kilka drobnych ulepszeń. Nowy klient gry dostępny jest w dziale download Hw itemv2. Pełna lista zmian: Players spawning from sleepers now perform a quick check for overlapping Deployables (eg. C4), if any are found the player will be killed Improved physics simulation performance by reducing unnecessary collisions Fixed item context menu for non-english languages Frozen steaks apply a frozen effect once again Added tooltip information for consumable items Zmiany w aktualizacji 0.5.7.2: Reduced freezing/hypothermia damage from frozen steaks (20 damage per second -> 4 damage per 3 seconds) Rolled back physics changes to fix client side ladder prediction Increased nutrition on frozen cooked steak (5 -> 20) Reduced nutrition on frozen raw steak (10 -> 5)
  5. W tym tygodniu ukazała się kolejna większa aktualizacja wersji eksperymentalnej Hurtworld ItemV2. Między innymi poprawki optymalizacji pistoletów, przywrócenie lodówki i inne. Pełna lista zmian: Added phase red dot sight for Beretta 9mm Added shush and quash silencers for Beretta 9mm Added masks for the Beretta 9mm The Beretta 9mm can now be recolored Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm) Mask gear (eg. Chemsuit mask) can now be renamed Added new invisible vanity items for a naked look that can be run in the visual override slots The fridge has returned and can be crafted from the tritanium workbench Lots more localization fixes Fixed bugs in slot offsets, inventories should be stable again Fixed sleepers having the wrong storage config assigned causing serialization problems Added new transitions panel to item tooltips Fragment tooltips are now generated procedurally Rare yetis now drop more loot Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes Removed weak and strong string from the game, replaced in crafting costs with animal tendon Reduced Ultranium spawns in red desert and Mondinium spawns in the snow Reduced wood log cost in storage chest recipe (40 -> 25) Reduced wood log cost in sign recipe (40 -> 20) Changed the item coloring window's lighting to be closer to in game lighting Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached) Fixed rad bors not appearing properly Removed PVE armor fragments Added melee add mega mine power fragment to tier 3 fragments Added melee add mega chop power fragment to tier 3 fragments [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first Klient gry dostępny do pobrania w naszym dziale download HW ItemV2.
  6. Ukazała się właśnie kolejna aktualizacja wersji eksperymentalnej Hurtworld ItemV2 patch 0.5.5.0. Pełna lista zmian: Added player connection queue for full servers Reserved slots can be added with the addreserved console command similar to addadmin Several serverside optimizations Optimized structure downloads Many new gear items added Balance tweaks to several gear items Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one Removed pushing force from primary attack on spear, added secondary attack that only applies push force Fragments have been categorized into 3 rarity tiers (uncommon, rare, legendary) Fragments can now be recycled into fragment dust through the right click context menu Fragment cases can be crafted from the wood workbench that give a random fragment from the appropriate tier when opened Reduced steepness of many hills Added no build areas to player spawn points that were missing them Changed how rare creature spawns are calculated to give a more consistent spawn rate Rare creature health increased Rare Gavkus no longer run away Fixed incorrect effect zone positions on Ultranium and Mondinium resource nodes Player animators are now properly culled when off screen [SDK] Fixed inspector issues with EntityBinaryEffect and EffectZoneBuilder [SDK] Base content general clean up
  7. Dzisiejsza łatka eksperymentalnej wersji gry Hurtworld ItemV2 wprowadza sporo nowych elementów do gry, jak i ma na celu rozpoczęcie prac nad poprawą wydajności gry. Pełna lista zmian: Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature Added creature mask items as rare drops from rare creature variants Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions) Vehicle engines can now be upgraded with engine fragments Item Colorer is now stackable and cannot be amber protected Fixed several spawn mutators that were breaking client / server determinism Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity SpawnMutatorCreatureHealth now correctly sets health reset value Item namer max stack size reduced (255 -> 10) and can no longer be amber protected Wood Workbench now has the correct return item on disassembly Increased Iron Tipped Spear pve and pvp damage (30 -> 31) Increased Improvised Bow pve damage (20 -> 30) Reduced Recurve Bow pve damage (70 -> 50) Reduced Fibreglass Recurve Bow pve damage (90 -> 70) Adjusted normalized health on creatures (affects scaled pve damage) Removed Bow Snare Fragment Added Fibreglass Recurve Bow to Iron Workbench Added spray can visualisation and mask preview to item mask consumables Fixed an issue where item masks were not considered in icon uniqueness calculation Fixed an issue where Yetis and Sasquatches could spawn with multiple horns Item masks are no longer amber protectable Reduced drop rates for item masks, item namers and item colorers Item coloring window now has manual controls for preview rotation and zoom Fixed incorrect name key on AR stock cache item Fixed scale of AR15 and AWM world items Updated AR15 icon poses Removed Melee Move Speed Fragment Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3) Increased heat and radiation protection on respective gear fragments (1 -> 5) Fixed an issue where overheating would stop at 60% Increased heat levels during day time in the sand dunes biome Made sand dunes and red desert biomes cooler during night time Toned down a lot of steep hills
  8. Szybki HotFix na wczorajszego patcha. Lista zmian: Fixed Gun Recoil Fragment applying the wrong stats Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed Klient gry dostępny już w naszym dziale download.
  9. Kolejny patch klienta ItemV2, który zmienia system ulepszania przedmiotów i respawn postaci, który im szybszy tym będzie zużywał więcej bursztynów. Pełna lista zmian: Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available. Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item Item attachments are no longer consumed when placing a new attachment in an occupied slot Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed Bloom is now active in the icon rendering system when enabled in graphics options Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message Fixed a bug where amber protected items could be destroyed during an unexpected server restart Fixed emission not being initialized properly from mesh attachments in uber shader Fixed dynamite icon not rendering properly Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.) Fixed an issue where new vehicles from beacon drops would already be claimed Fixed a bug where Ultranium resource nodes were not applying radiation Fixed a bug where Ultranium resource nodes had the wrong collider CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
  10. Ukazał się właśnie nowy patch Hurtworld ItemV2 0.4.8.3 Experimental W tej aktualizacji pojawiło się mnóstwo nowych rzeczy, jedne z nich działają inne, bardziej są niż działają, gdyż daliśmy je w mocnej wersji testowej aby zebrać feedback i wiedzieć co dalej poprawiać/wprowadzać. Ta łatka wprowadza również 3 nowe grywalne postaci żeńskie. A także nowa mapa znacznie mniejsza od mangatang, może być ciaśniej, ale bardziej przyczyni się zapewne do dobrego przetestowania nowości. Pełna lista zmian w tym patchu: Added airdrops that spawn all over the map and drop valuable packages of weapons and gear Added meteor strikes that spawn rare resources, incoming and active meteor strikes will be displayed on the map, WARNING: meteor strikes can damage bases! Added craftable vehicle air drop beacons to spawn a vehicle via air drop Heavy slot type items have been added to the game, the player can only carry one heavy slot item at a time and is slowed down and cannot use other items while carrying a heavy item Slug vehicles have been added to the game, they are a large heavy truck designed for transporting heavy slot items Vehicles now have health and can be destroyed, vehicle health can be viewed in vehicle ui window Vehicle repair wrench has been added for healing vehicles Vehicle handling has been overhauled, vehicle weight plays a much greater factor as does engine power, the Kanga is easier to handle at low speeds Vehicles will now accelerate at different rates based on the material type they are contacting (eg. snow, dirt, stone etc.) Added a new crafting ui for items that have several different recipes (eg. arrows) Biome based building restrictions have been removed Weather systems have been re-enabled Female player customisation options have been added Gear stat progression has been flattened out, there are 2 tiers of workbench now (down from 4) Vehicle wheels can be shot off again A player vision cone has been added to the map for when the players line of sight diverges from the direction they are facing Inventories now stack column first for easier management Raid drills now create a nobuild zone similar to C4 C4 no longer contributes to machine build limit Improved chat window message handling Increased ladder climb speed Shotguns can no longer be fired without having a shell chambered Fixed a bug that would scale down some weapons while crouching and aiming down sights Added option to have the aim down sights action work as a toggle rather than something that needs to be held 'Toggle Sights' Fixed bugs with third person construction placement validation Added camera shake to explosions Fixed a bug where players in an attachable vehicle seat wouldn't be entered into the seat properly when initially loading them Fixed a bug where multiple player entities could be spawned for a single player Fixed several issues with vehicle lights not tearing down properly Vehicles no longer show hit markers when shot Fixed an issue where the skybox was not being rendered into the reflection map Fixed several memory leak issues Server memory usage improved Link do pobrania najnowszej wersji klienta gry: Download Hurtworld ItemV2
  11. Klient gry Hurtworld 0.3.8.4 jest dostępny do pobrania na naszej stronie głównej w zakładce download http://hw69.pl/download Bieżąca aktualizacja wnosi następujące zmiany: Dzisiaj odbędzie się aktualizacja wszystkich serwerów Hurtworld do najnowszej wersji 0.3.8.4 bez WIPE.
  12. Klient gry Hurtworld 0.3.8.3 jest dostępny do pobrania na naszej stronie głównej w zakładce download http://hw69.pl/download Bieżąca aktualizacja wnosi następujące zmiany: Inside rock check has been improved again to deal with a certain configuration of overlapping colliders Added rock checks to machine placement Added rock checks to players, if a player is found inside a rock they will be killed Fixed construction volume checks on several machines and construction items Added a raycast check when entering vehicles to check the path to the vehicle seat is clear Vehicle crash positions have been made safer for the Goat and Kanga (or any other vehicle with an AttachedBodyCrash component) Reduced acceptable margin of error during server side player movement Added extra validation to sever side player movement Changed wheel sleep colliders so they no longer collide with the player causing desyncs Servers should now be able to change their query port when using a seperate IP Dzisiaj planowana jest aktualizacja wszystkich serwerów Hurtworld do wersji 0.3.8.3 bez WIPE

SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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