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!Dark!

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Treść opublikowana przez !Dark!

  1. WIPE na s7 i s11 wraz z aktualizacją do nowej wersji ItemV2 0.5.5.0 WIPE na s1 (x5)
  2. Ukazała się właśnie kolejna aktualizacja wersji eksperymentalnej Hurtworld ItemV2 patch 0.5.5.0. Pełna lista zmian: Added player connection queue for full servers Reserved slots can be added with the addreserved console command similar to addadmin Several serverside optimizations Optimized structure downloads Many new gear items added Balance tweaks to several gear items Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one Removed pushing force from primary attack on spear, added secondary attack that only applies push force Fragments have been categorized into 3 rarity tiers (uncommon, rare, legendary) Fragments can now be recycled into fragment dust through the right click context menu Fragment cases can be crafted from the wood workbench that give a random fragment from the appropriate tier when opened Reduced steepness of many hills Added no build areas to player spawn points that were missing them Changed how rare creature spawns are calculated to give a more consistent spawn rate Rare creature health increased Rare Gavkus no longer run away Fixed incorrect effect zone positions on Ultranium and Mondinium resource nodes Player animators are now properly culled when off screen [SDK] Fixed inspector issues with EntityBinaryEffect and EffectZoneBuilder [SDK] Base content general clean up
  3. Zamiany na s6 (x1000): zwiększony limit budowy
  4. WIPE na s6 (x1000 + mody)
  5. WIPE na s3 (x100 + mody) WIPE na s4 (x5 + mody)
  6. Wczoraj: WIPE na s1 (x5) WIPE na s8 (x15) WIPE na s7 i s11 (ItemV2 x3)
  7. HotFix ItemV2 0.5.4.3 + nowy klient gry nonsteam
  8. Zmiany na serwerach ItemV2: aktualizacja do wersji 0.5.4.2 nowy klient gry itemv2 nosteam
  9. Ukazał się przed chwilą nowy patch 0.5.4.2 Hurtworld ItemV2 naprawiający problem ze znikającymi ścianami. Pełna lista zmian: Changed the way rare creatures are spawned to be more consistant Fixed entity overflow on initial connection to a busy server Fixed massive server lag spike whenever a player connects Increased enforcement for server simulated projectiles to deny hits for clients when their structures bug out Rebalanced armor and size coefficient values for small doorways Added failsafe for meteors and airdrops to not leak if something goes wrong Fixed memory leak on binary effects Nowy klient Hurtworld nosteam itemv2 do pobrania w naszym dziale download.
  10. WIPE na s1 (x5) WIPE na s4 (x5 + mody)
  11. Przyśpieszone ze względu na patch 0.5.4.0 WIPE na serwerach ItemV2. WIPE na s2 (classic) WIPE na s3 (x100 + mody)
  12. Dzisiejsza łatka eksperymentalnej wersji gry Hurtworld ItemV2 wprowadza sporo nowych elementów do gry, jak i ma na celu rozpoczęcie prac nad poprawą wydajności gry. Pełna lista zmian: Mangatang map update Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details. Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature Added creature mask items as rare drops from rare creature variants Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions) Vehicle engines can now be upgraded with engine fragments Item Colorer is now stackable and cannot be amber protected Fixed several spawn mutators that were breaking client / server determinism Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity SpawnMutatorCreatureHealth now correctly sets health reset value Item namer max stack size reduced (255 -> 10) and can no longer be amber protected Wood Workbench now has the correct return item on disassembly Increased Iron Tipped Spear pve and pvp damage (30 -> 31) Increased Improvised Bow pve damage (20 -> 30) Reduced Recurve Bow pve damage (70 -> 50) Reduced Fibreglass Recurve Bow pve damage (90 -> 70) Adjusted normalized health on creatures (affects scaled pve damage) Removed Bow Snare Fragment Added Fibreglass Recurve Bow to Iron Workbench Added spray can visualisation and mask preview to item mask consumables Fixed an issue where item masks were not considered in icon uniqueness calculation Fixed an issue where Yetis and Sasquatches could spawn with multiple horns Item masks are no longer amber protectable Reduced drop rates for item masks, item namers and item colorers Item coloring window now has manual controls for preview rotation and zoom Fixed incorrect name key on AR stock cache item Fixed scale of AR15 and AWM world items Updated AR15 icon poses Removed Melee Move Speed Fragment Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3) Increased heat and radiation protection on respective gear fragments (1 -> 5) Fixed an issue where overheating would stop at 60% Increased heat levels during day time in the sand dunes biome Made sand dunes and red desert biomes cooler during night time Toned down a lot of steep hills
  13. WIPE na s6 (x1000 + mody) WIPE na s8 (x15)
  14. WIPE na s1 (x5) WIPE na s5 (x3 - NoWIPE) WIPE na s7 (x3 ItemV2) WIPE na s11 (x3 steam ItemV2)
  15. WIPE na s3 (x100 + mody) WIPE na s4 (x5 + mody)
  16. Właśnie ukazał się HotFix, który między innymi powinien naprawić problem ze znikającymi itemkami nękający wersję experymantalną ostatnimi dniami. Lista zmian: Fixed a bug where the item coloring window wouldn't close other open interaction windows Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems Item Namers are now stackable Added default assets back to SDK and updated them
  17. WIPE na s8 (x15)
  18. WIPE na s1 (x5) Zmiany na serwerach ItemV2: dodane mody, które można pobrać osobno bądź z całym klientem z naszego działu download
  19. Szybki HotFix na wczorajszego patcha. Lista zmian: Fixed Gun Recoil Fragment applying the wrong stats Fixed Bow Draw Speed Fragment slowing down instead of speeding up draw speed Klient gry dostępny już w naszym dziale download.
  20. Wymuszony wcześniejszy WIPE na serwerach ItemV2 i aktualizacja do 0.5.3.0
  21. Kolejny patch klienta ItemV2, który zmienia system ulepszania przedmiotów i respawn postaci, który im szybszy tym będzie zużywał więcej bursztynów. Pełna lista zmian: Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available. Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item Item attachments are no longer consumed when placing a new attachment in an occupied slot Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed Bloom is now active in the icon rendering system when enabled in graphics options Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message Fixed a bug where amber protected items could be destroyed during an unexpected server restart Fixed emission not being initialized properly from mesh attachments in uber shader Fixed dynamite icon not rendering properly Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.) Fixed an issue where new vehicles from beacon drops would already be claimed Fixed a bug where Ultranium resource nodes were not applying radiation Fixed a bug where Ultranium resource nodes had the wrong collider CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
  22. WIPE na serwerze s2 (classic)
  23. WIPE na serwerze s6 (x1000)
  24. WIPE na serwerze s1 (x5) WIPE na serwerze s3 (x100 + mody) WIPE na serwerze s4 (x5 + mody) WIPE na serwerze s7 (x3 ItemV2) WIPE na serwerze s11 (x3 ItemV2 Steam)
  25. wczoraj: WIPE na s2 (classic) dzisiaj: WIPE na serwerze s1 (x5) WIPE na serwerach ItemV2 Zmiany na ItemV2: voteday pojawia się trochę później i tylko raz w ciągu nocy poprawione kity i aktualizacja zestawów na stronie
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SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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