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W nowym patchu ItemV2 HW experimental pojawił się przede wszystkim wskaźnik aktualnej temperatury oddziałującej na naszą postać, a także dużo nowych przedmiotów.


Pełna lista zmian:

  • Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
  • When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
  • Safe temperature range starts at 10-25 degrees
  • Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively
  • Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection
  • Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff)
  • Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location
  • Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect)
  • Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night
  • Increased several spawn rates in Sand Dunes
  • Added yeti variants to Red Desert
  • Shigis and yetis in Red Desert now drop strong animal pelt
  • Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe
  • Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow
  • Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly
  • Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot
  • Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots
  • Gear items are now permanently amber protected
  • Beretta 9mm has new visuals and attachments
  • Beretta 9mm amber protection cost reduced (12 -> 7)
  • Added many new fragments and rebalanced fragment tier assignments, point costs and stat values
  • Fragment drop rates increased
  • Adjusted Bor hitboxes so they are slightly easier to headshot
  • Removed large no build area around ownership stakes that was previously used to reserve spawn space
  • Campfires can no be placed in no build areas
  • Extended no build and out of bounds to cover the entire wasteland area of the Mangatang
  • Removed ground flint and ground log spawns from all biomes except the start desert
  • Reduced blast furnace shaped iron cost (50 -> 30)
  • Increased rare creature spawns
  • Changed rare creature colors to be more obvious at a distance
  • Increased meteor shower spawns and decreased yield
  • Reduced iron tipped spear shaped iron cost (20 -> 10)
  • Iron workbench changed into Titranium workbench
  • Increased improvised bow pvp damage (20 -> 25)
  • Gasoline is now crafted individually (was 5 at a time)
  • Reduced storage locker shaped iron cost (40 -> 20)
  • Disabled torch sounds
  • Reduced Bor and Tokar spawn density around sand dunes landmarks
  • Translations have been improved
  • Fixed campfire temperature UI
  • Fixed biome particle effects not playing
  • Fix for Ultranium resource node's effect zone border stopping projectiles
  • Fixed binary effect tooltip timer
  • Fixed missing no build zones around town events
  • Fixed emission map not showing on tokar
  • Fixed Chemsuit mask removing players hair
  • Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)


Hurtworld nosteam ItemV2 Experimental Patch HW nonsteam

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Ukazał się Hotfix ItemV2.

Wprowadzone zostały poprawki:

  • Inventory getting bugged and showing blank items
  • Creatures not dropping loot / loot invisible
  • Players looking naked despite having gear
  • Players shooting you with bare hands (weapons not showing)

Hurtworld nonsteam za darmo ItemV2 HW nosteam v2

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Ukazał się kolejny fix do wersji experymantalnej ItemV2


Lista zmian:

  • Interactions are no longer blocked by ragdolls (can now loot items through a creatures/players corpse)
  • The vehicle crash system has been made more robust by the addition of extra spawn safety checks before initiating the crash, if these fail the player will be
  • killed instead
  • Fixed shack map markers not being loaded properly on server restart
  • Updated rare creature colours
  • Beds can now be rotated during placement
  • Added 2 extra storage slots to the camping backpack
  • Improved pistol ironsight icon poses
  • Ironsight attachments now use the hardcase for their world item representation
  • Massively improved network performance when syncing binary effects to proxies
  • Added several safety checks and additional debug data into item serialization
  • Fixed stat modifiers not displaying on several items tooltips
  • Fixed error related to ammo storage on player disconnection
  • Item masks no longer destroy themselves on client when applied
  • Fixed a sync issue with non-standard world items
  • Fixed an issue with how stat effects were being bound to projectiles
  • Updated Unity to 5.6.6f2 (SDK users, please update Unity to 5.6.6f2)

Hurtworld Download NoSteam HW za darmo nonsteam

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  • Podobna zawartość

    • Przez !Dark!
      Ukazał się kolejne Hotfix do najnowszej wersji /HW ItemV2 opatrzone wersjami: i Wnoszą drobne poprawki menu kontekstowego przedmiotów w innych językach i kilka drobnych ulepszeń. Nowy klient gry dostępny jest w dziale download Hw itemv2.
      Pełna lista zmian:
      Players spawning from sleepers now perform a quick check for overlapping Deployables (eg. C4), if any are found the player will be killed Improved physics simulation performance by reducing unnecessary collisions Fixed item context menu for non-english languages Frozen steaks apply a frozen effect once again Added tooltip information for consumable items Zmiany w aktualizacji
      Reduced freezing/hypothermia damage from frozen steaks (20 damage per second -> 4 damage per 3 seconds) Rolled back physics changes to fix client side ladder prediction Increased nutrition on frozen cooked steak (5 -> 20) Reduced nutrition on frozen raw steak (10 -> 5)  

    • Przez !Dark!
      W tym tygodniu ukazała się kolejna większa aktualizacja wersji eksperymentalnej Hurtworld ItemV2. Między innymi poprawki optymalizacji pistoletów, przywrócenie lodówki i inne.
      Pełna lista zmian:
      Added phase red dot sight for Beretta 9mm Added shush and quash silencers for Beretta 9mm  Added masks for the Beretta 9mm The Beretta 9mm can now be recolored Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm) Mask gear (eg. Chemsuit mask) can now be renamed Added new invisible vanity items for a naked look that can be run in the visual override slots The fridge has returned and can be crafted from the tritanium workbench Lots more localization fixes Fixed bugs in slot offsets, inventories should be stable again Fixed sleepers having the wrong storage config assigned causing serialization problems Added new transitions panel to item tooltips Fragment tooltips are now generated procedurally Rare yetis now drop more loot Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes Removed weak and strong string from the game, replaced in crafting costs with animal tendon Reduced Ultranium spawns in red desert and Mondinium spawns in the snow Reduced wood log cost in storage chest recipe (40 -> 25) Reduced wood log cost in sign recipe (40 -> 20) Changed the item coloring window's lighting to be closer to in game lighting Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached) Fixed rad bors not appearing properly Removed PVE armor fragments Added melee add mega mine power fragment to tier 3 fragments Added melee add mega chop power fragment to tier 3 fragments [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first  

      Klient gry dostępny do pobrania w naszym dziale download HW ItemV2.
    • Przez !Dark!
      Ukazała się właśnie kolejna aktualizacja wersji eksperymentalnej Hurtworld ItemV2 patch
      Pełna lista zmian:
      Added player connection queue for full servers Reserved slots can be added with the addreserved console command similar to addadmin Several serverside optimizations Optimized structure downloads Many new gear items added Balance tweaks to several gear items Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one Removed pushing force from primary attack on spear, added secondary attack that only applies push force Fragments have been categorized into 3 rarity tiers (uncommon, rare, legendary) Fragments can now be recycled into fragment dust through the right click context menu Fragment cases can be crafted from the wood workbench that give a random fragment from the appropriate tier when opened Reduced steepness of many hills Added no build areas to player spawn points that were missing them Changed how rare creature spawns are calculated to give a more consistent spawn rate Rare creature health increased Rare Gavkus no longer run away Fixed incorrect effect zone positions on Ultranium and Mondinium resource nodes Player animators are now properly culled when off screen [SDK] Fixed inspector issues with EntityBinaryEffect and EffectZoneBuilder [SDK] Base content general clean up  

    • Przez !Dark!
      Ukazał się przed chwilą nowy patch Hurtworld ItemV2 naprawiający problem ze znikającymi ścianami.
      Pełna lista zmian:
      Changed the way rare creatures are spawned to be more consistant Fixed entity overflow on initial connection to a busy server Fixed massive server lag spike whenever a player connects Increased enforcement for server simulated projectiles to deny hits for clients when their structures bug out Rebalanced armor and size coefficient values for small doorways Added failsafe for meteors and airdrops to not leak if something goes wrong Fixed memory leak on binary effects  

      Nowy klient Hurtworld nosteam itemv2 do pobrania w naszym dziale download.
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Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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