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W nowym patchu ItemV2 0.5.6.0 HW experimental pojawił się przede wszystkim wskaźnik aktualnej temperatury oddziałującej na naszą postać, a także dużo nowych przedmiotów.

 

Pełna lista zmian:

  • Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
  • When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
  • Safe temperature range starts at 10-25 degrees
  • Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively
  • Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection
  • Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff)
  • Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location
  • Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect)
  • Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night
  • Increased several spawn rates in Sand Dunes
  • Added yeti variants to Red Desert
  • Shigis and yetis in Red Desert now drop strong animal pelt
  • Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe
  • Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow
  • Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly
  • Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot
  • Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots
  • Gear items are now permanently amber protected
  • Beretta 9mm has new visuals and attachments
  • Beretta 9mm amber protection cost reduced (12 -> 7)
  • Added many new fragments and rebalanced fragment tier assignments, point costs and stat values
  • Fragment drop rates increased
  • Adjusted Bor hitboxes so they are slightly easier to headshot
  • Removed large no build area around ownership stakes that was previously used to reserve spawn space
  • Campfires can no be placed in no build areas
  • Extended no build and out of bounds to cover the entire wasteland area of the Mangatang
  • Removed ground flint and ground log spawns from all biomes except the start desert
  • Reduced blast furnace shaped iron cost (50 -> 30)
  • Increased rare creature spawns
  • Changed rare creature colors to be more obvious at a distance
  • Increased meteor shower spawns and decreased yield
  • Reduced iron tipped spear shaped iron cost (20 -> 10)
  • Iron workbench changed into Titranium workbench
  • Increased improvised bow pvp damage (20 -> 25)
  • Gasoline is now crafted individually (was 5 at a time)
  • Reduced storage locker shaped iron cost (40 -> 20)
  • Disabled torch sounds
  • Reduced Bor and Tokar spawn density around sand dunes landmarks
  • Translations have been improved
  • Fixed campfire temperature UI
  • Fixed biome particle effects not playing
  • Fix for Ultranium resource node's effect zone border stopping projectiles
  • Fixed binary effect tooltip timer
  • Fixed missing no build zones around town events
  • Fixed emission map not showing on tokar
  • Fixed Chemsuit mask removing players hair
  • Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)

 

Hurtworld nosteam ItemV2 Experimental Patch 0.5.6.0 HW nonsteam

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Ukazał się Hotfix 0.5.6.2 ItemV2.

Wprowadzone zostały poprawki:

  • Inventory getting bugged and showing blank items
  • Creatures not dropping loot / loot invisible
  • Players looking naked despite having gear
  • Players shooting you with bare hands (weapons not showing)

Hurtworld nonsteam za darmo ItemV2 HW nosteam v2

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Ukazał się kolejny fix do wersji experymantalnej ItemV2 0.5.6.2

 

Lista zmian:

  • Interactions are no longer blocked by ragdolls (can now loot items through a creatures/players corpse)
  • The vehicle crash system has been made more robust by the addition of extra spawn safety checks before initiating the crash, if these fail the player will be
  • killed instead
  • Fixed shack map markers not being loaded properly on server restart
  • Updated rare creature colours
  • Beds can now be rotated during placement
  • Added 2 extra storage slots to the camping backpack
  • Improved pistol ironsight icon poses
  • Ironsight attachments now use the hardcase for their world item representation
  • Massively improved network performance when syncing binary effects to proxies
  • Added several safety checks and additional debug data into item serialization
  • Fixed stat modifiers not displaying on several items tooltips
  • Fixed error related to ammo storage on player disconnection
  • Item masks no longer destroy themselves on client when applied
  • Fixed a sync issue with non-standard world items
  • Fixed an issue with how stat effects were being bound to projectiles
  • Updated Unity to 5.6.6f2 (SDK users, please update Unity to 5.6.6f2)

Hurtworld Download NoSteam HW za darmo nonsteam

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  • Podobna zawartość

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SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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