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[Rozwiązane][ItemV2] Problem z połączeniem LOST CONNECTION HW itemv2 [temat zbiorczy]


!Dark!

Pytanie

  • Właściciel

Otrzymujemy dość często wiadomości typu:

Cytat

Witam mam problem z serwerem itemv2, otoz gdy chce wbic se na serwa to nie laduje sie wgl. Wyglada to jakby serwa wywalilo. pls HELP

Problem najprawdopodobniej tkwi w słabej optymalizacji klienta ItemV2, który wymaga bardzo dobrego połączenia internetowego, gdyż przesyła dużo danych szczególnie podczas łączenia się z serwerem czego często skutkiem są komunikaty błędów typu "lost connection to the server", "utracono połączenie z serwerem". Problem zgłoszony jest developerom Hurtworld'a i może wkrótce doczekamy się jakiejś łatki, tymczasem rozwiązaniem pomagającym niektórym osobom jest uruchamianie serwerów przy pomocy IP numerycznego. IP naszych serwerów to:

  • dla serwera s7 wpisujemy pod F1: connect 193.70.54.77
  • dla serwera s11 wpisujemy pod F1: connect 164.132.203.99:12872

Klienta należy uruchamiać poprzez plik Hurtworld.exe

Spróbować można również uruchamiać klienta jako administrator.

 

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1 godzinę temu, !Dark! napisał:

Tak, po każdym patchu NoSteam trzeba pobierać klienta. Co do problemu to najczęściej połączenie internetowe. Jeśli masz możliwość spróbuj z innego internetu.

gram na serwie s8

0 lagow :) czasem tylko gdy ktos na wifi siedzi ale do rzadko 

własnie probowałem sie połączyć na s7 nadal się nie da 

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U mnie to samo, może coś z moich logów da się wyczytać. 

Próbowałem 
- restartować system

- sprawdzanie sterowników 

- cclean 

- restart steam

- czyszczenie rejestru

- pobranie Hurt'a z innego źródła

 

Nic nie poskutkowało... 

 

Na moje oko występuje jakiś błąd z pobieraniem mapy.. ponieważ po tym procesie automatycznie wyskakuje "UTRACONO POŁĄCZENIE" 

 

Czekam na jakieś wskazówki

 

 

Bez nazwy.png

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Masz całe moje logi xD

 

 

Initialize engine version: 5.6.3p2 (b3d7a6428558)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 520 (ID=0x1921)
    Vendor:   Intel
    VRAM:     1120 MB
    Driver:   21.20.16.4590
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\NSpeex.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\NSpeex.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\uLink.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Ionic.ZLib.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Ionic.ZLib.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\ArabicSupport.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\I18N.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\I18N.West.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\MonitorComponents.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\MonitorComponents.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in  0.790 seconds
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\System.Xml.dll (this message is harmless)
UnloadTime: 2.365686 ms
Non platform assembly: data-000000001A9B1050 (this message is harmless)
Fallback handler could not load library C:/Users/Ircia/Pictures/Camera Roll/Tapety/Hurtworld_ItemV2/HurtworldClient_Data/Mono/data-000000001A9B1050.dll
Non platform assembly: data-000000001A9BDC80 (this message is harmless)
Fallback handler could not load library C:/Users/Ircia/Pictures/Camera Roll/Tapety/Hurtworld_ItemV2/HurtworldClient_Data/Mono/data-000000001A9BDC80.dll
Non platform assembly: data-00000000063F5040 (this message is harmless)
Fallback handler could not load library C:/Users/Ircia/Pictures/Camera Roll/Tapety/Hurtworld_ItemV2/HurtworldClient_Data/Mono/data-00000000063F5040.dll
Rewired: Searching for compatible XInput library...
Rewired: Found Xinput1_3.dll.
Starting Game. Save Version: 0.5.1.0    Protocol Version: 92    Send Buffer Size: 131071
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Users\Ircia\Pictures\Camera Roll\Tapety\Hurtworld_ItemV2\HurtworldClient_Data\Managed\System.Configuration.dll (this message is harmless)
Steam client Initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 7634.
Total: 24.349808 ms (FindLiveObjects: 0.491437 ms CreateObjectMapping: 0.324369 ms MarkObjects: 23.481054 ms  DeleteObjects: 0.051405 ms)

OnLoadCompleted() :: Easy Anti-Cheat successfully initialized
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

setting res to width:1680, height:1050, fullscreen:True,displayIndex:0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7681.
Total: 42.968922 ms (FindLiveObjects: 1.177702 ms CreateObjectMapping: 2.367228 ms MarkObjects: 39.395718 ms  DeleteObjects: 0.027244 ms)

> connect s7.hw69.pl

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Address + s7.hw69.pl
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Auth ticket initial result 10
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Łącząc się z s7.hw69.pl: 12871
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Connected to server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Received ServerConfig sync from server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Read 2 dependencies
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Seeding update at time 716923 Last update at 35884.384
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shader warmup: 97 shaders 2022 combinations 20.233s
Steam auth ticket valid
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Lost connection to server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloaded all mods
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

> connect s7.hw69.pl

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot change game state while loading level or disconnecting
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Abort running Threads: 1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1dc0 -> priority: 1 
  Thread -> id: 2164 -> priority: 1 
 

Tutaj jest wersja 5.1.0 , kolega ma nową, i jest to samo, ja na tej wersji też to mam.

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ej mam problem bo na item v2 nie mogę wbić na żaden serwer

podczas wbijania na serwer ładuje się do wbudowanego modułu content i wywala mnie do menu 

proszę o pomoc :[

log z konsoli 

>connect s7.hw69.pl

 

address + s7 .hw69.pl

auth ticket initial result 4

łącząc się z serwerem s7 .hw69.pl: 12871

 .steam auth ticket valid

connected to server

received serverconfig sync from server

read 2 dependencies

seeding update at time 19833 last update at 1036.828

loading level mangatang...

lost connection to server

unloaded all mods

TerrainSettingsManager.Awake ()

 

level load complete. loaded level `mangatang.win64.map` (build 99 from SDK version 0.2.0.0) in 89.2846571  seconds

 

consola z hurta.png

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SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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