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Postów
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Dołączył
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Ostatnia wizyta
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Wygrane w rankingu
232
Odpowiedzi opublikowane przez !Dark!
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Ukazała się kolejna aktualizacja Hurtworld itemv2.
Pełna lista zmian w patchu 0.6.1.0:
- Added weather events to all biomes, these will affect temperature levels and player visibility
- The starting beach area has a new tropical look and feel
- Progression of gear has been rebalanced removing some items and combining others, crafting costs and protection levels have also been tweaked
- Titranium Workbench Amber cost reduced (40 -> 20)
- Titranium Workbench Shaped Titranium cost increased (20 -> 150)
- Hurtworld now defaults to not allowing network messages from unconnected clients (should reduce vulnerability to DDoS attacks)
- Added console commands 'setallowunconnected <0/1>' and 'dumpallowunconnected' for setting and checking whether network messages will be accepted from unconnected clients
- Fixed the hitbox / hit registration issue introduced in 0.6.0.3 (hit registration will be consistant again)
- Fixed incorrect rarity on mega mine power and chop power fragments (rare -> legendary)
- Added Jacket and Bomber Jacket as new vanity items
- Added Machine Wrench to Titranium Workbench recipes
- Reduced toxin build up rate from Mondinium resource nodes
- Added line of sight checks to resource nodes so they should no longer despawn in front of a player
- Fixed incorrect material assignment on Titranium Workbench (wood -> metal)
- Fixed Heatproof Mining Drill returning Coldproof Mining Drill when disassembled
- Heatproof Mining Drill can now only be placed in the Red Desert
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Zamiany na wszystkich serwerach:
- dodane dodatkowe zabezpieczenie przed wchodzeniem w skały
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Najnowszy aktualizacja Hurtworld Itemv2 patch 0.6.0.3 przyniosła nam poprawienie błędu, który powodował, że przedmioty mogły zapadać się pod ziemię.
Pełna lista w prowadzonych zmian w patchu 0.6.0.3:
- Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground)
- Improved physics performance (server and client)
- Fixed several console commands throwing errors when invoked during server start up
- Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue
- Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server
- Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat
- Fixed an issue causing featured servers not to appear in the server browser as featured
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Zmiany na serwerach itemv2:
- aktualizacja do wersji 0.6.0.3 + nowy klient itemv2
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Zmiany na serwerach itemv2:
- patch 0.6.0.2
- nowy klient gry
- aktualizacja kitów i rolek
Wcześniejszy WIPE na v2 ze względu na wprowadzoną aktualizację.
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Ukazał się dzisiaj kolejny patch (hotfix) wersji eksperymantalnej itemv2 naprawiający pewne problemy z szałasami, ochroną bursztynu i roszczeniami do pojazdów.
Kompletna lista zmian w patch 0.6.0.2:
- Vehicles can now be claimed without any parts installed
- Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle
- Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks)
- Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point
- After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however),
Klient z modami gotowy do pobrania w dziale download pod zakładką itemv2.
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Zmiany na serwerach itemv2:
- aktualizacja patch 0.6.1.0 + nowy klient gry non steam
- aktualizacja kitów i rolek
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Właśnie przed momentem ukazał się hotfix 0.6.1.0 HW itemv2. Nie wymaga wyczyszczenia serwerów chociaż patch naprawia kilka poważnych bugów związanych z budynkami i mapą, a także zwiększa szanse na elementy uzyskane z demontażu pojazdów.
Lista zmian w patchu 0.6.1.0:
- Fixed construction duping bug
- Client side torch performance improved
- Increased vehicle chassis spawn rates
- Increased vehicle part drop chance from chassis disassembly
- Improved basic rock resource node visuals at low level of detail
- Amber insurance drops from owned vehicles no longer despawn due to time out
- Fixed various small map issues
Klient gry Hurtworld itemv2 experimental download w naszym dziale u góry strony.
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Zmiany na serwerach itemv2:
- aktualizacja do wersji 0.6.0.0 + nowy klient gry
- poprawione warpy, kity, rolle
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Pojawiała się dzisiaj nowa aktualizacja do ItemV2 opatrzona numerem 0.6.0.0, a w niej nowa bardzo rozbudowana mapa z mnóstwem otwartych przestrzeni, tak aby pojazdy były jeszcze bardziej użyteczne. Eventy zostały mocno przebudowane.
Pełna lista zmian:
- New map "Nullius"
- Meteor shower spawn locations restricted to map focal points
- New world we call "Nullius"
- Increased detcap drop rate
- Removed iron+titranium showers form snow and red desert
- Completely rebuilt all biomes for map "Nullius"
- Increased iron+titranium shower frequency but reduced meteor count
- Made resource spawns more more clustered as you progress through the world. Some areas have none, some have heaps, get yo explore on.
- Fixed owrong farming seed yield
- Something something new map...
- Reduced C4 Amber Cost
- Moved AWM to cold progression
- Airdrop plane flies lower and has shorter sound falloff
- Buffed Yeti and Dark Yeti health (650 -> 975) and normalized health (3 -> 4.5)
- Removed vehicle drops (including scrap) from air drop loot
- Fixed the fridge
Nowy klient HW Nosteam ItemV2 dostępny jest już w naszym dziale download pod zakładką ItemV2.
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@Cezary. dodatkowa ranga na s8
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Zmiany na serwerach itemV2:
- nowa paczka modów (osoby z oryginalnym HW muszą wrzucić nowe mody do klienta, opis w dziale download)
- zaktualizowane kity i rolle
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Ukazał się dzisiaj nowy patch 0.5.9.0 wersji eksperymentalnej Hurtworld ItemV2.
Lista wprowadzonych zmian:
- Added Mining Bow
- Added amber protection information to item tooltips
- Vehicles now cost amber to claim
- The driver of a vehicle now receives an alert if the self destruct timer is activated
- Added bow redraw speed stat to improve bow reload times
- Added bow redraw fragments
- Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation
- Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up
- Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations
- Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag
- Buffed AWP pvp damage (50 -> 70)
- Buffed Iron Axe pvp damage (25 -> 35)
- Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty)
- Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked
- Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear)
- Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view
- Vehicle airdrops have been made 100% accurate
- Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne
- Improved handling of player name validation
- Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry
- Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in)
- Made item context menus more robust
- Fixed Roach and Kanga engines appearing black
- Fixed an issue where vehicle health could fail to sync in vehicle UI
- [SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox
- [SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly
- [SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work
Nowy klient gry Hurtworld ItemV2 w dziale download (zakładka u góry strony).
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Wcześniejszy WIPE na serwerach ItemV2 związany z patchem 0.5.9.0 + nowy klient gry ItemV2
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@Neyst przeniesiony z s1 na s3
@staszek2017k dodatkowa ranga na s3
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Zmiany a serwerach v1:
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balans systemu leveli. Został delikatnie znerfiony, od teraz:
- dodatkowy slot w backpacku otrzymujemy co 5 lvl
- bonus do prędkości poruszania co 6 lvl
- bonusy do skakania po 50 lvl
- skakać z wysokości bez negatywnych skutków można dopiero po 80 (czyli zostało praktycznie wyłączone, zbyt OP i ciężko osiągnąć taki poziom)
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balans systemu leveli. Został delikatnie znerfiony, od teraz:
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Zmiana dropu na s7 (itemv2) na x10.
Aktualizacja serwerów IteamV2 do wersji 0.5.8.1
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Ukazał się dzisiaj hotfix ItemV2 0.5.8.1. Wprowadza on drobne poprawki i usprawnienia elementów montowanych na pojazdy.
Pełny opis wprowadzonych zmian:
- Fixed an issue where vehicle chassis were failing to pass their assigned mask onto the other vehicle attachments
- Fixed an issue with spawn mutators trying to incorrectly create items when loading from a saved game
Klient no steam gotowy jest już do pobrania, serwery wraz z pluginami są już przygotowywane. Download wersja Itemv2 nosteam.
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Wcześniejszy WIPE na serwerach ItemV2 związany z patchem 0.5.8.0
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Właśnie przed chwilą ukazała się kolejna łatka 0.5.8.0 wersji eksperymentalnej Hurtworld ItemV2. Wnosi ona między innymi klika poważnych zmian w pojazdach, pojawił się także dodatkowy event.
Lista zmian w patchu 0.5.8.0:
- Default map changed to Diemensland
- Added new loot frenzy town event type
- Vehicle panels are permanently attached to chassis once again
- Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead
- Players can now claim a vehicle of each type (goat, kanga, roach)
- Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds.
- Vehicle beacons now respawn a dead claimed vehicle, they cannot be placed if you don't own a vehicle of that type or it isn't destroyed
- Players can self destruct vehicles they own, this timer can be started from the character options window
- The goat spawn beacon will auto-claim the dropped goat if the player does not currently own a goat
- Vehicle disassembly wrench added to vehicle crafter
- Added vehicle engine unstable upgrade extender, this fragment costs nothing to apply and has a 50% chance of adding an extra upgrade point, if this fails the engine is destroyed instead
- Removable vehicle parts can now be dismantled into scrap
- Added vehicle protection and fuel efficiency fragments
- Vehicle window now displays the vehicle destroy timer, if the vehicle is unowned the player is shown a button to reset this timer
- Vehicle window now displays the chassis item so it can be recolored and masks can be applied
- Added tooltip for mask storage to show what mask is applied to an item
- Vehicle panels are now customisable (colorable) and are colored separately
- Vehicle air drop accuracy massively increased
- Recurve and fibreglass recurve bows can now be recolored
- Updated vehicle air drop beacon graphics
- Roach and kanga chassis spawn in the world, these vehicles have to be collected once again and can no longer be purchased (goat is still available for purchase)
- Vehicle gearbox stats have been pushed into engines and there is now just one type of gearbox per vehicle
- Removed random customisation for AR15s and AWMs, these items will now always start with their default look
- Removed random customisation for vehicles, vehicles will start out with a default look
- Increased effect of traction stat + baseline traction increased for all vehicles
- The kanga and goat are now more forgiving and harder to crash.
Najnowszą wersję klienta gry Hurtworld ItemV2 można już pobrać na naszej stronie w zakładce download u góry strony.
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Zmiany na v1:
- dodany został nowy system leveli na wszystkie serwery v1 oprócz poczciwego CLASSIC'a, podgląd swoich statów dostępny jest pod komendą /rank
- więcej informacji odnośnie rankingu znajdziecie wpisując /rank help
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Zmiany na wszystkich serwerach:
- przebudowa rankingu: sposobu naliczania punktów, wyświetlania i wewnętrzna optymalizacja
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ranking można przeglądać wpisując komendy:
- /ranking - top 10
- /ranking <nickOrSteamid> - wybrana osoba
- /ranking show <nickOrSteamid> - wybrana osoba
- /ranking show my - swój ranking
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Wyniki:
- 3 x 2k Monet - WeeD
- 3 x 1,5k Monet - SwaT
- 3 x 1k Monet - Jont
Nagrody zostaną wysłane na PW osób zgłaszających ekipę.
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Zmiany na s1:
- zmieniony został sposób naliczania punktów rankingu /ranking (na razie tylko na s1 do oceny, gdyż planowana jest gruntowniejsza przebudowa pluginu)
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Hurtworld ItemV2 Experimental Patch 0.6.1.1
w Ogłoszenia
Opublikowano
Wprowadzony został dzisiaj hotfix wersji experymentalnej Hurtworld Itemv2 naprawiający kilka drobnych błędów.
Pełna lista zmian w patchu 0.6.1.1: