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!Dark!

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Odpowiedzi opublikowane przez !Dark!

  1. Wprowadzony został dzisiaj hotfix wersji experymentalnej Hurtworld Itemv2 naprawiający kilka drobnych błędów.

     

    Hurtworld Nosteam ItemV2 Experimental HW itemv2 aktuaalizacja

     

    Pełna lista zmian w patchu 0.6.1.1:

    • Fixed vehicle inventories so they can no longer 'lose' items
    • Fixed a spawn point that was spawning players on top of a rock they could not safely leave
    • Fixed some town event markers appearing too small on the map
    • Added console command 'networkloglevel <off/error/warning/debug>' for controlling the network log filter on the server
  2. Ukazała się kolejna aktualizacja Hurtworld itemv2.

     

    Pełna lista zmian w patchu 0.6.1.0:

    • Added weather events to all biomes, these will affect temperature levels and player visibility
    • The starting beach area has a new tropical look and feel
    • Progression of gear has been rebalanced removing some items and combining others, crafting costs and protection levels have also been tweaked
    • Titranium Workbench Amber cost reduced (40 -> 20)
    • Titranium Workbench Shaped Titranium cost increased (20 -> 150)
    • Hurtworld now defaults to not allowing network messages from unconnected clients (should reduce vulnerability to DDoS attacks)
    • Added console commands 'setallowunconnected <0/1>' and 'dumpallowunconnected' for setting and checking whether network messages will be accepted from unconnected clients
    • Fixed the hitbox / hit registration issue introduced in 0.6.0.3 (hit registration will be consistant again)
    • Fixed incorrect rarity on mega mine power and chop power fragments (rare -> legendary)
    • Added Jacket and Bomber Jacket as new vanity items
    • Added Machine Wrench to Titranium Workbench recipes
    • Reduced toxin build up rate from Mondinium resource nodes
    • Added line of sight checks to resource nodes so they should no longer despawn in front of a player
    • Fixed incorrect material assignment on Titranium Workbench (wood -> metal)
    • Fixed Heatproof Mining Drill returning Coldproof Mining Drill when disassembled
    • Heatproof Mining Drill can now only be placed in the Red Desert

     

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  3. Najnowszy aktualizacja Hurtworld Itemv2 patch 0.6.0.3 przyniosła nam poprawienie błędu, który powodował, że przedmioty mogły zapadać się pod ziemię.

     

    Hurtworld non steam downloadPełna lista w prowadzonych zmian w patchu 0.6.0.3:

    • Fixed a bug in the item display data manager that could cause it to crash and never recover (Fixes items failing to render and world items falling through ground)
    • Improved physics performance (server and client)
    • Fixed several console commands throwing errors when invoked during server start up
    • Improved how steam ID sessions are recorded, should help "Active session with same SteamID" issue
    • Fixed an issue where players could get into a loop where they would constantly request data about an item that doesn't exist from the server
    • Added the console command 'itempingenabled <value>' for servers to control whether players can link items to chat
    • Fixed an issue causing featured servers not to appear in the server browser as featured
  4. Ukazał się dzisiaj kolejny patch (hotfix) wersji eksperymantalnej itemv2 naprawiający pewne problemy z szałasami, ochroną bursztynu i roszczeniami do pojazdów.

     

    Kompletna lista zmian w patch 0.6.0.2:

    • Vehicles can now be claimed without any parts installed
    • Fixed a bug where the amber cost could still be consumed when failing to claim a vehicle
    • Added extra placement validation to shacks to ensure their spawn point does not overlap into level geometry (eg. inside rocks)
    • Shacks will be unavailable as a spawn option if something (eg. C4) is blocking the spawn point
    • After upgrading an amber protected item the upgraded item will not drop its amber cost on the first death (the item will still be protected however),

     

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    Klient z modami gotowy do pobrania w dziale download pod zakładką itemv2.

  5. Właśnie przed momentem ukazał się hotfix 0.6.1.0 HW itemv2. Nie wymaga wyczyszczenia serwerów chociaż patch naprawia kilka poważnych bugów związanych z budynkami i mapą, a także zwiększa szanse na elementy uzyskane z demontażu pojazdów.

     

    Lista zmian w patchu 0.6.1.0:

    • Fixed construction duping bug
    • Client side torch performance improved
    • Increased vehicle chassis spawn rates
    • Increased vehicle part drop chance from chassis disassembly
    • Improved basic rock resource node visuals at low level of detail
    • Amber insurance drops from owned vehicles no longer despawn due to time out
    • Fixed various small map issues

     

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  6. Pojawiała się dzisiaj nowa aktualizacja do ItemV2 opatrzona numerem 0.6.0.0, a w niej nowa bardzo rozbudowana mapa z mnóstwem otwartych przestrzeni, tak aby pojazdy były jeszcze bardziej użyteczne. Eventy zostały mocno przebudowane.

     

    Pełna lista zmian:

    • New map "Nullius"
    • Meteor shower spawn locations restricted to map focal points
    • New world we call "Nullius"
    • Increased detcap drop rate
    • Removed iron+titranium showers form snow and red desert
    • Completely rebuilt all biomes for map "Nullius"
    • Increased iron+titranium shower frequency but reduced meteor count
    • Made resource spawns more more clustered as you progress through the world. Some areas have none, some have heaps, get yo explore on.
    • Fixed owrong farming seed yield
    • Something something new map...
    • Reduced C4 Amber Cost
    • Moved AWM to cold progression
    • Airdrop plane flies lower and has shorter sound falloff
    • Buffed Yeti and Dark Yeti health (650 -> 975) and normalized health (3 -> 4.5)
    • Removed vehicle drops (including scrap) from air drop loot
    • Fixed the fridge

     

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    Nowy klient HW Nosteam ItemV2 dostępny jest już w naszym dziale download pod zakładką ItemV2.

  7. Ukazał się dzisiaj nowy patch 0.5.9.0 wersji eksperymentalnej Hurtworld ItemV2.

     

    Lista wprowadzonych zmian:

    • Added Mining Bow
    • Added amber protection information to item tooltips
    • Vehicles now cost amber to claim
    • The driver of a vehicle now receives an alert if the self destruct timer is activated
    • Added bow redraw speed stat to improve bow reload times
    • Added bow redraw fragments
    • Vehicle wheels now apply their force at a height equal to center of mass, this reduces the effect tire forces have on vehicle orientation
    • Improved vehicle handbrake so vehicles slide more like the legacy implementation, the new wheel force application point also fixes handbrake pulling the Kanga's front wheel up
    • Removed most of vehicle weight's influence over vehicle handling, vehicles are now more consistent between different attachment configurations
    • Removed vehicle top speed stat, a vehicles top speed is now defined by the point where engine power is matched by vehicle drag
    • Buffed AWP pvp damage (50 -> 70)
    • Buffed Iron Axe pvp damage (25 -> 35)
    • Fixed a bug where a passenger exiting a vehicle would always cause it to power off (now vehicle only powers off when empty)
    • Fixed an issue where Kangas could get stuck after returning upright due to the driver seat being blocked
    • Fixed an issue where a vehicles normalized top speed was not being calculated correctly causing vehicle control systems to be applied at the wrong strength (also fixes vehicle gearboxes never shifting out of 1st gear)
    • Fixed footstep audio playing after entering a vehicle sprinting in 3rd person view
    • Vehicle airdrops have been made 100% accurate
    • Fixed an issue where bows were not being affected by inaccuracy calculations, bows are now less accurate while running and while airborne
    • Improved handling of player name validation
    • Fixed a bug where melee attacks were not being denied properly when being blocked by level or base geometry
    • Improved FPS Sight offsets with Eureka scopes (Camera approaches lens when sighting in)
    • Made item context menus more robust
    • Fixed Roach and Kanga engines appearing black
    • Fixed an issue where vehicle health could fail to sync in vehicle UI
    • [SDK] Vehicle gearboxes now have user defined gear ratios in ItemComponentVehicleGearbox
    • [SDK] Fixed bugs with AdditiveMaskSupport, these assets should now work correctly
    • [SDK] Fixed bug where IconBuilder's Update Lighting Snapshot button didn't work

     

    Hurtworld download nosteam HW ItemV2 nonsteam Experimental Patch 0.5.9.0 za darmo HW

    Nowy klient gry Hurtworld ItemV2 w dziale download (zakładka u góry strony).

  8. Zmiany a serwerach v1:

    • balans systemu leveli. Został delikatnie znerfiony, od teraz:
      • dodatkowy slot w backpacku otrzymujemy co 5 lvl
      • bonus do prędkości poruszania co 6 lvl
      • bonusy do skakania po 50 lvl
      • skakać z wysokości bez negatywnych skutków można dopiero po 80 (czyli zostało praktycznie wyłączone, zbyt OP i ciężko osiągnąć taki poziom)
    • Like 1
    • Bardzo słabe 1
  9. Ukazał się dzisiaj hotfix ItemV2 0.5.8.1. Wprowadza on drobne poprawki i usprawnienia elementów montowanych na pojazdy.

     

    Pełny opis wprowadzonych zmian:

    • Fixed an issue where vehicle chassis were failing to pass their assigned mask onto the other vehicle attachments
    • Fixed an issue with spawn mutators trying to incorrectly create items when loading from a saved game

     

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    Klient no steam gotowy jest już do pobrania, serwery wraz z pluginami są już przygotowywane. Download wersja Itemv2 nosteam.

  10. Właśnie przed chwilą ukazała się kolejna łatka 0.5.8.0 wersji eksperymentalnej Hurtworld ItemV2. Wnosi ona między innymi klika poważnych zmian w pojazdach, pojawił się także dodatkowy event.

     

    Lista zmian w patchu 0.5.8.0:

    • Default map changed to Diemensland
    • Added new loot frenzy town event type
    • Vehicle panels are permanently attached to chassis once again
    • Vehicle wheels no longer take damage separately, they cannot be destroyed and pass on damage to the vehicle instead
    • Players can now claim a vehicle of each type (goat, kanga, roach)
    • Fixed a long standing bug that would cause Kanga to not turn after being picked up off the ground for a few seconds.
    • Vehicle beacons now respawn a dead claimed vehicle, they cannot be placed if you don't own a vehicle of that type or it isn't destroyed
    • Players can self destruct vehicles they own, this timer can be started from the character options window
    • The goat spawn beacon will auto-claim the dropped goat if the player does not currently own a goat
    • Vehicle disassembly wrench added to vehicle crafter
    • Added vehicle engine unstable upgrade extender, this fragment costs nothing to apply and has a 50% chance of adding an extra upgrade point, if this fails the engine is destroyed instead
    • Removable vehicle parts can now be dismantled into scrap
    • Added vehicle protection and fuel efficiency fragments
    • Vehicle window now displays the vehicle destroy timer, if the vehicle is unowned the player is shown a button to reset this timer
    • Vehicle window now displays the chassis item so it can be recolored and masks can be applied
    • Added tooltip for mask storage to show what mask is applied to an item
    • Vehicle panels are now customisable (colorable) and are colored separately
    • Vehicle air drop accuracy massively increased
    • Recurve and fibreglass recurve bows can now be recolored
    • Updated vehicle air drop beacon graphics
    • Roach and kanga chassis spawn in the world, these vehicles have to be collected once again and can no longer be purchased (goat is still available for purchase)
    • Vehicle gearbox stats have been pushed into engines and there is now just one type of gearbox per vehicle
    • Removed random customisation for AR15s and AWMs, these items will now always start with their default look
    • Removed random customisation for vehicles, vehicles will start out with a default look
    • Increased effect of traction stat + baseline traction increased for all vehicles
    • The kanga and goat are now more forgiving and harder to crash.

     

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  11. Zmiany na wszystkich serwerach:

    • przebudowa rankingu: sposobu naliczania punktów, wyświetlania i wewnętrzna optymalizacja
    • ranking można przeglądać wpisując komendy: 
      • /ranking - top 10
      • /ranking <nickOrSteamid> - wybrana osoba
      • /ranking show <nickOrSteamid> - wybrana osoba
      • /ranking show my - swój ranking
    • Like 2
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SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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