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Odpowiedzi opublikowane przez !Dark!

  1. Ukazała się właśnie aktualizacja Hurtworld ItemV2 Experimentalpatch 0.4.7.0

     

    Poprawione zostały wizualne elementy broni AR15 i AWM, które mogą mieć losowy wygląd, przy tym na te ładniejsze na pewno będzie trudniej natrafić. Dodane zostało też wiertło do rajdowania, które składa się tylko z 2 elementów i oczywiście benzyny, natomiast już nie trzeba się martwić o przegrzanie. Dodane również zostały nowe ustawienia lootmode i możliwość włączania/wyłączania bunnyhopping.

     

    Pełna lista zmian:

    • Most clothing and some weapons now have a range of different looks, one is selected based on probability when the item is created. Some looks are much rarer than others
    • Items with internal storage (like items that can take attachments) can now be inspected through the right click context menu, this allows you to see what items are equipped in what slots and see their tooltips
    • Weapon attachments have been configured for the AR15 and AWM rifles, when an attachment is equipped (by dragging the attachment into the item or into a slot in the inspection window) the attachment it is replacing will be destroyed
    • Server loot mode can now be configured, choose between: None, BackpackOnly, BackpackOnlyPlusOne, BackpackOnlyPlusTwo, BackpackOnlyPlusThree, Everything or DestroyAll
    • Bunnyhop friction can now be set on or off through 'bhopfriction <true/false>'
    • Improved shot validation in third person to properly account for camera offset
    • Added world item meshes for Stone Brick and Armor Panel construction materials
    • Reduced compass world item scale to a sensible level
    • Fixed a bug that was causing player animation transitions to become much longer than intended
    • The raid drill has been reintroduced and simplified by removal of the coolant mechanic
    • Set a more aggressive falloff profile for several creature sounds (so distance has an increased effect on volume)
    • Roaches can now spawn with doors in the right attachment slot
    • Improved subframe primary input detection to make it easier to single fire automatic weapons

     

    Hurtworld ItemV2 NoSteam Download

    Najnowszy klient ItemV2 NoSteam dostępny do pobrania w dziale download.

  2. Komendy dostępne dla każdego:
    !subscribe        - słuchanie muzyki poprzez whisper
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    Dodatkowo bot ma zaimplementowaną funkcję rozpoznawania komend nawet, gdy popełnimy drobną literówkę.

    • Like 3
  3. Dzisiejsza aktualizacja Hurtworld ItemV2 to szybki hotfix na kilka dręczących błędów po ostatniej aktualizacji. Został naprawiony resp skrzynek i kilka innych drobnych poprawek.

     

    Lista wszystkich zmian w patchu Hurtworld ItemV2 0.4.5.1:

    • Changed the way the bandage item works, now you click primary fire to start using the item, any movement will cancel the item being used (previously using the item would block any movement input)
    • Fixed a bug causing loot cache spawns to instantly despawn
    • Fixed a bug causing loot caches to spawn outside their explicit spawn locations
    • Changed vehicle and Antor node spawning mechanics, these spawns have been massively sped up on low population servers
    • Antor nodes no longer have a despawn timer and remain until mined by a player or server shutdown
    • Fixed plants not serializing their planted time properly (fixes owrongs appearing unresponsive after server restart)
    • Increased precision of input sensitivity option
    • Fixed a validation check for a roof corner construction piece being ran on the wrong layer
    • Fire pits can now be removed with the construction hammer
    • Fixed a series of issues where build limit costs and attachment point previews would persist after a constructable item had been unequipped
    • Fixed a bug where the creature navigation mesh was not being properly created in some areas
    • Fixed incorrect label on ignite button for several machines
    • Fixed an error in the way clients were being registered with EasyAntiCheat

     

    Hurtworld ItemV2 download Hurtworld ItemV2 nonsteam, hurtworld nosteam download

     

    Klient Hurtworld ItemV2 NonSteam 0.4.5.1 w naszym dziale download.

  4. Ukazała się właśnie zapowiadana łatka Hurtworld ItemV2 Experimental 0.4.5.0

     

    Lista zmian w patchu 0.4.5.0:

    Cytuj

    In today's experimental patch we have 2 new creatures rolling out into mangatang, the Dart Bug and the Antor. These guys are still in pretty early stages of balance and development, we will be iterating on them over the next few releases.

    Unlike most creatures the Antors (flying insects) spawn around hives that will appear randomly throughout the map. Antors will protect their nest in large swarms, and quickly respawn once killed. Taking these out should be fairly tricky and will require a bit of planning. The rewards for successfully harvesting them are pretty epic to say the least. Probably needs a nerf, but should make for some interesting chaos for this patch.

    Master Patch
    We also have a small bugfix patch rolling out to the master branch to fix a few exploits that have come up over the last week. These fixes are also in ItemV2.

    #hopbunnysomethingsomething
    Taking away bunny hopping was intended to open up more interesting PVP strategies and gunplay. We haven't really had time to iterate on gunplay yet to gain said benefit, and support for bringing it back has been fairly one sided. So for at least a couple more patches, I've re-enabled bunnyhopping. Jump height is slightly less than it used to be, so it won't be as easy but should put a higher skill ceiling back into early PVP.

    I will look at how it fits into the game in a few weeks when I iterate over the whole of PVP again.

    Known Issues
    FPS isn't great in the current build for me at least, its on our radar and we will be getting back to our target perf soon. In the meantime, potato mode should still give plenty of FPS if you are having trouble.

     

    Change Log Experimental 0.4.5.0
    • Added DartBugs and Antors into game
    • Fixed a bug where other players could appear as if they were emoting when they aren't
    • EasyAntiCheat version upgrade
    • Reduced crafting time of construction materials
    • Many new creature sounds have been added
    • SendBufferSize can no longer be adjusted on the client
    • Fixed a bug that was preventing the in game music playing
    • Added a consumable healing item to handcrafted recipes
    • Aggressive creatures will now drop loot again
    • Fixed a bug that made drills unplaceable
    • Slightly reduced 556 ammo cost
    • Increased scout rifle and AWM equip times
    • Bunnyhopping has been re-enabled
    • Reduced Tendon cost on C4 by half
    • Added asset override feature to SDK ahead of SDK release
    • Reworked localization framework to support Steam Workshop
    • OSX Should now be working again

     

    Change Log Master 0.3.8.8

     

    • Improved accuracy of IsInRock check, should result in less false positives
    • SendBufferSize can no longer be adjusted on the client
    • Improved accuracy of trap door / hatch overlap check on close
    • Vehicles now block doors from closing

     

    Hurtworld ItemV2 Experimental 0.4.5.0. Hurtworld Non-Steam download, hurtworld itemv2 nosteam experimental download

     

    Klient ItemV2 jest już gotowy do pobrania w naszym dziale download Hurtworld ItemV2 0.4.5.0, czekamy na aktualizacje Oxide i bezpośrednio po niej zostaną zaktualizowane wszystkie serwery ItemV2 + zrobiony wymagany przy tej aktualizacji WIPE.

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SURVIVAL: PRZETRWAJ, BUDUJ I DOMINUJ!

Hurtworld to gra, która została zrealizowana w nieco kreskówkowej oprawie graficznej. Zbiera skrajnie pozytywne oceny graczy od początku uruchomienia wczesnego dostępu. Poza nieco kreskówką grafiką świat Hurtworld jest śmiertelnie poważny. To gra, która lubi karać graczy za błędy i pomyłki, zwłaszcza tych, którzy lubują się w zabijaniu bezbronych. Trzonem rozgrywki pozostaje oczywiście walka o przetrwanie - musimy nie tylko uważać na drapieżniki i innych graczy, ale przede wszystkim dbać o podstawowe potrzeby naszej postaci.

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