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Odpowiedzi opublikowane przez !Dark!
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WIPE na s3 przesunięte na godzinę 12:00 ze względu na dzień wolny.
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Przyśpieszony WIPE na s2 ze względu na dni wolne.
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Zmiany na serwerach itemv2:
- naprawione wyświetlanie komunikatu o śmierci + dodanie informacji w jaką część ciała otrzymane zostały śmiertelne obrażenia
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Dzisiaj odbyła się kolejna drobna aktualizacja silnika forum związana z RODO. Jeśli nie widzicie żadnych problemów w związku z tym w funkcjonowaniu forum temat zamknie się automatycznie za 3 dni.
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@Neyst otrzymał rangę helpera na s1
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Zmiany na serwerach ItemV2:
- aktualizacja do najnowszej wersji gry 0.5.7.2. Pełny opis aktualizacji znajdziecie w temacie: Aktualizacja serwerów HW itemV2 - patch 0.5.7.2
- zmieniony drop na serwerach na stały x3 (łączenie z dropem ze zwierząt i maszyn)
- dodany mod na drewniane fundamenty
- nowy klient gry dla serwerów NoSteam
Planowe WIPE na serwerach ItemV2, ale także wymuszone aktualizacją.
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Ukazał się kolejne Hotfix do najnowszej wersji /HW ItemV2 opatrzone wersjami: 0.5.7.1 i 0.5.7.2. Wnoszą drobne poprawki menu kontekstowego przedmiotów w innych językach i kilka drobnych ulepszeń. Nowy klient gry dostępny jest w dziale download Hw itemv2.
Pełna lista zmian:
- Players spawning from sleepers now perform a quick check for overlapping
- Deployables (eg. C4), if any are found the player will be killed
- Improved physics simulation performance by reducing unnecessary collisions
- Fixed item context menu for non-english languages
- Frozen steaks apply a frozen effect once again
- Added tooltip information for consumable items
Zmiany w aktualizacji 0.5.7.2:
- Reduced freezing/hypothermia damage from frozen steaks (20 damage per second -> 4 damage per 3 seconds)
- Rolled back physics changes to fix client side ladder prediction
- Increased nutrition on frozen cooked steak (5 -> 20)
- Reduced nutrition on frozen raw steak (10 -> 5)
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W tym tygodniu ukazała się kolejna większa aktualizacja wersji eksperymentalnej Hurtworld ItemV2. Między innymi poprawki optymalizacji pistoletów, przywrócenie lodówki i inne.
Pełna lista zmian:
- Added phase red dot sight for Beretta 9mm
- Added shush and quash silencers for Beretta 9mm
- Added masks for the Beretta 9mm
- The Beretta 9mm can now be recolored
- Mask items can now implement multiple mask types (ie. There is now 1 veil mask item that can apply to the AR15, AWM or Beretta 9mm)
- Mask gear (eg. Chemsuit mask) can now be renamed
- Added new invisible vanity items for a naked look that can be run in the visual override slots
- The fridge has returned and can be crafted from the tritanium workbench
- Lots more localization fixes
- Fixed bugs in slot offsets, inventories should be stable again
- Fixed sleepers having the wrong storage config assigned causing serialization problems
- Added new transitions panel to item tooltips
- Fragment tooltips are now generated procedurally
- Rare yetis now drop more loot
- Air drops and town events in the starting desert have a reduced loot pool so beginner players wont receive irrelevant items and others are encouraged to push into further biomes
- Removed weak and strong string from the game, replaced in crafting costs with animal tendon
- Reduced Ultranium spawns in red desert and Mondinium spawns in the snow
- Reduced wood log cost in storage chest recipe (40 -> 25)
- Reduced wood log cost in sign recipe (40 -> 20)
- Changed the item coloring window's lighting to be closer to in game lighting
- Fixed sighted FPS position for AWM red dot vista sight (gun and sight are more zoomed out with this sight attached)
- Fixed rad bors not appearing properly
- Removed PVE armor fragments
- Added melee add mega mine power fragment to tier 3 fragments
- Added melee add mega chop power fragment to tier 3 fragments
- [SDK] the ItemOnUseEventHandler will now use all IItemComponentUseables found on an item instead of just the first
Klient gry dostępny do pobrania w naszym dziale download HW ItemV2.
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Ukazał się kolejny fix do wersji experymantalnej ItemV2 0.5.6.2
Lista zmian:
- Interactions are no longer blocked by ragdolls (can now loot items through a creatures/players corpse)
- The vehicle crash system has been made more robust by the addition of extra spawn safety checks before initiating the crash, if these fail the player will be
- killed instead
- Fixed shack map markers not being loaded properly on server restart
- Updated rare creature colours
- Beds can now be rotated during placement
- Added 2 extra storage slots to the camping backpack
- Improved pistol ironsight icon poses
- Ironsight attachments now use the hardcase for their world item representation
- Massively improved network performance when syncing binary effects to proxies
- Added several safety checks and additional debug data into item serialization
- Fixed stat modifiers not displaying on several items tooltips
- Fixed error related to ammo storage on player disconnection
- Item masks no longer destroy themselves on client when applied
- Fixed a sync issue with non-standard world items
- Fixed an issue with how stat effects were being bound to projectiles
- Updated Unity to 5.6.6f2 (SDK users, please update Unity to 5.6.6f2)
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Rozwiązany problem z zakładaniem nowych kont.
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Dzisiaj rano odbyła się aktualizacja forum. Bardziej widoczną i istotną zmianą dla użytkowników jest pojawienie się ikonek emoji w postach i shoutboxie. 👻🎮😍
Jeśli znajdziecie jakieś problemy z funkcjonowaniem forum po aktualizacji piszcie w tym temacie. 😋
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W nowym patchu ItemV2 0.5.6.0 HW experimental pojawił się przede wszystkim wskaźnik aktualnej temperatury oddziałującej na naszą postać, a także dużo nowych przedmiotów.
Pełna lista zmian:
- Players now have a safe temperature range within which their internal temperature will return to or stay at the baseline
- When players are in an area outside their safe tewmperature range their internal temperature will change in proportion to how far outside the safe range they are
- Safe temperature range starts at 10-25 degrees
- Cold/Heat protection no longer dampens internal temperature changes directly but instead now increases the low/high temperature limits respectively
- Nutrition no longer affects internal temperature directly, instead a 'well fed' buff is given when at 75% nutrition or above that gives +12 cold and heat protection
- Cooked steaks now add a 'nutritious meal' buff for 5 minutes giving +12 cold and heat protection (this stacks with the well fed buff)
- Added a thermometer UI to the side of the minimap window, this shows your current temperature limits and the current temperature at the players location
- Temperatures are now consistent throughout daytime/nighttime with a very short transition between the two (this has changed from constantly blending between two extremes making the temperature constantly change and the cold/heat bar timers to always be incorrect)
- Cold biomes are now cold during the day (not as cold as night but protection is still needed) and hot biomes are warm during the night
- Increased several spawn rates in Sand Dunes
- Added yeti variants to Red Desert
- Shigis and yetis in Red Desert now drop strong animal pelt
- Ultranium is now a sidegrade to Mondinium rather than an upgrade and has been made minable by the Titranium pickaxe
- Increased Ultranium spawns in Red Desert and increased Mondinium spawns in Snow
- Introduced a river of death on the Forest/Sand Dunes border, falling in instantly kills however the land bridge only applies radiation and can be crossed quickly
- Added visual override slots to the character window, items equipped in these slots will replace the visuals of the item equipped in the equivalent base slot
- Added rare statless items to town event loot, airdrops and rare creature spawns. These are designed to be used in the visual override slots
- Gear items are now permanently amber protected
- Beretta 9mm has new visuals and attachments
- Beretta 9mm amber protection cost reduced (12 -> 7)
- Added many new fragments and rebalanced fragment tier assignments, point costs and stat values
- Fragment drop rates increased
- Adjusted Bor hitboxes so they are slightly easier to headshot
- Removed large no build area around ownership stakes that was previously used to reserve spawn space
- Campfires can no be placed in no build areas
- Extended no build and out of bounds to cover the entire wasteland area of the Mangatang
- Removed ground flint and ground log spawns from all biomes except the start desert
- Reduced blast furnace shaped iron cost (50 -> 30)
- Increased rare creature spawns
- Changed rare creature colors to be more obvious at a distance
- Increased meteor shower spawns and decreased yield
- Reduced iron tipped spear shaped iron cost (20 -> 10)
- Iron workbench changed into Titranium workbench
- Increased improvised bow pvp damage (20 -> 25)
- Gasoline is now crafted individually (was 5 at a time)
- Reduced storage locker shaped iron cost (40 -> 20)
- Disabled torch sounds
- Reduced Bor and Tokar spawn density around sand dunes landmarks
- Translations have been improved
- Fixed campfire temperature UI
- Fixed biome particle effects not playing
- Fix for Ultranium resource node's effect zone border stopping projectiles
- Fixed binary effect tooltip timer
- Fixed missing no build zones around town events
- Fixed emission map not showing on tokar
- Fixed Chemsuit mask removing players hair
- Fixed Ultranium rich resource nodes appearing as standard resource nodes (rich nodes are spawned from meteor strikes)
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WIPE na s1 (x5)
WIPE na serwerach ItemV2 związany z aktualizacją do 0.5.6.0 + nowy klient gry
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6 godzin temu, StarKo napisał:
Sam napis w sumie o niczym nie informuje i tak naprawdę osoba która widzi takie intro w filmie nie wie czy reklamujesz tanie skarpetki czy jakiś serwer

Idealne podsumowanie.
Te intra są ładne, lecz to gotowce z podstawionym napisem, nic specjalnego ukierunkowanego pod konkretną tematykę.
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Jak dla mnie żadne, gdyż nie ma nic wspólnego z HW. Żeby jakieś tło przynajmniej podłożyć to chyba nie duży problem?, a nie takie randomy. Chyba że chodzi o sam styl..
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Pomogę nie dziękujcie

Nr 1: https://www.youtube.com/watch?v=2kPov52unPQ
Nr 2: https://www.youtube.com/watch?v=4Txrrtfay74
Nr 3: https://www.youtube.com/watch?v=ymxhkUHUmJo
Nr 4: https://www.youtube.com/watch?v=9Nydr2qLvY0
Nr 5: https://www.youtube.com/watch?v=m0nLFew3eB0
Nr 6: https://www.youtube.com/watch?v=vKHWXc3lPx8
Nr 7: https://www.youtube.com/watch?v=jEMcN9rYqs8
Nr 8: https://www.youtube.com/watch?v=Zghzp5snKKE-
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Wcześniejszy WIPE na s5 (x3)
WIPE na s1 (x5)
Aktualizacja modów na ItemV2 (można pobrać same mody, albo całego nowego klienta z modami)
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WIPE na s6 (x1000 + mody)
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WIPE na s1 (x5)
WIPE na s7 i s11 (ItemV2)
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WIPE na serwerze s8 (x15)
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WIPE na s7 i s11 wraz z aktualizacją do nowej wersji ItemV2 0.5.5.0
WIPE na s1 (x5)
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Ukazała się właśnie kolejna aktualizacja wersji eksperymentalnej Hurtworld ItemV2 patch 0.5.5.0.
Pełna lista zmian:
- Added player connection queue for full servers
- Reserved slots can be added with the addreserved console command similar to addadmin
- Several serverside optimizations
- Optimized structure downloads
- Many new gear items added
- Balance tweaks to several gear items
- Changed several gear crafting recipes so they work as upgrades transferring the installed fragments from the upgraded item into the new one
- Removed pushing force from primary attack on spear, added secondary attack that only applies push force
- Fragments have been categorized into 3 rarity tiers (uncommon, rare, legendary)
- Fragments can now be recycled into fragment dust through the right click context menu
- Fragment cases can be crafted from the wood workbench that give a random fragment from the appropriate tier when opened
- Reduced steepness of many hills
- Added no build areas to player spawn points that were missing them
- Changed how rare creature spawns are calculated to give a more consistent spawn rate
- Rare creature health increased
- Rare Gavkus no longer run away
- Fixed incorrect effect zone positions on Ultranium and Mondinium resource nodes
- Player animators are now properly culled when off screen
- [SDK] Fixed inspector issues with EntityBinaryEffect and EffectZoneBuilder
- [SDK] Base content general clean up
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