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Odpowiedzi opublikowane przez !Dark!
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WIPE na s6 (x1000 + mody)
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WIPE na s3 (x100 + mody)
WIPE na s4 (x5 + mody)
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Wczoraj:
WIPE na s1 (x5)
WIPE na s8 (x15)
WIPE na s7 i s11 (ItemV2 x3)
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HotFix ItemV2 0.5.4.3 + nowy klient gry nonsteam
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Zmiany na serwerach ItemV2:
- aktualizacja do wersji 0.5.4.2
- nowy klient gry itemv2 nosteam
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Ukazał się przed chwilą nowy patch 0.5.4.2 Hurtworld ItemV2 naprawiający problem ze znikającymi ścianami.
Pełna lista zmian:
- Changed the way rare creatures are spawned to be more consistant
- Fixed entity overflow on initial connection to a busy server
- Fixed massive server lag spike whenever a player connects
- Increased enforcement for server simulated projectiles to deny hits for clients when their structures bug out
- Rebalanced armor and size coefficient values for small doorways
- Added failsafe for meteors and airdrops to not leak if something goes wrong
- Fixed memory leak on binary effects
Nowy klient Hurtworld nosteam itemv2 do pobrania w naszym dziale download.
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WIPE na s1 (x5)
WIPE na s4 (x5 + mody)
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Przyśpieszone ze względu na patch 0.5.4.0 WIPE na serwerach ItemV2.
WIPE na s2 (classic)
WIPE na s3 (x100 + mody)
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Dzisiejsza łatka eksperymentalnej wersji gry Hurtworld ItemV2 wprowadza sporo nowych elementów do gry, jak i ma na celu rozpoczęcie prac nad poprawą wydajności gry.
Pełna lista zmian:
- Mangatang map update
- Rebuilt a large part of the low level network engine to open the doors for some heavy optimizations. See dev blog for details.
- Added network traffic profiler (startnetworkprofiler / stopnetworkprofiler) for admins
- Added rare creature variants of each creature type. These have a ~1% chance of spawning in place of a regular creature
- Added creature mask items as rare drops from rare creature variants
- Removed vehicle engine tiers (Just one engine per type now. No weak, standard, powerful versions)
- Vehicle engines can now be upgraded with engine fragments
- Item Colorer is now stackable and cannot be amber protected
- Fixed several spawn mutators that were breaking client / server determinism
- Added SpawnMutatorCreatureHearing for adjusting creature hearing sensitivity
- SpawnMutatorCreatureHealth now correctly sets health reset value
- Item namer max stack size reduced (255 -> 10) and can no longer be amber protected
- Wood Workbench now has the correct return item on disassembly
- Increased Iron Tipped Spear pve and pvp damage (30 -> 31)
- Increased Improvised Bow pve damage (20 -> 30)
- Reduced Recurve Bow pve damage (70 -> 50)
- Reduced Fibreglass Recurve Bow pve damage (90 -> 70)
- Adjusted normalized health on creatures (affects scaled pve damage)
- Removed Bow Snare Fragment
- Added Fibreglass Recurve Bow to Iron Workbench
- Added spray can visualisation and mask preview to item mask consumables
- Fixed an issue where item masks were not considered in icon uniqueness calculation
- Fixed an issue where Yetis and Sasquatches could spawn with multiple horns
- Item masks are no longer amber protectable
- Reduced drop rates for item masks, item namers and item colorers
- Item coloring window now has manual controls for preview rotation and zoom
- Fixed incorrect name key on AR stock cache item
- Fixed scale of AR15 and AWM world items
- Updated AR15 icon poses
- Removed Melee Move Speed Fragment
- Increased upgrade point cost of Gear Move Speed Fragment (1 -> 3)
- Increased heat and radiation protection on respective gear fragments (1 -> 5)
- Fixed an issue where overheating would stop at 60%
- Increased heat levels during day time in the sand dunes biome
- Made sand dunes and red desert biomes cooler during night time
- Toned down a lot of steep hills
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WIPE na s6 (x1000 + mody)
WIPE na s8 (x15)
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WIPE na s1 (x5)
WIPE na s5 (x3 - NoWIPE)
WIPE na s7 (x3 ItemV2)
WIPE na s11 (x3 steam ItemV2)
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WIPE na s3 (x100 + mody)
WIPE na s4 (x5 + mody)
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Właśnie ukazał się HotFix, który między innymi powinien naprawić problem ze znikającymi itemkami nękający wersję experymantalną ostatnimi dniami.
Lista zmian:
- Fixed a bug where the item coloring window wouldn't close other open interaction windows
- Fixed a bug where item serialization was breaking, fixes undefined behaviour bugs in item and ui systems
- Item Namers are now stackable
- Added default assets back to SDK and updated them
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WIPE na s8 (x15)
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WIPE na s1 (x5)
Zmiany na serwerach ItemV2:
- dodane mody, które można pobrać osobno bądź z całym klientem z naszego działu download
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Wymuszony wcześniejszy WIPE na serwerach ItemV2 i aktualizacja do 0.5.3.0
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Kolejny patch klienta ItemV2, który zmienia system ulepszania przedmiotów i respawn postaci, który im szybszy tym będzie zużywał więcej bursztynów.
Pełna lista zmian:
- Introduced new machine "Bed" which now acts as your spawn point instead of ownership stake. Respawning at a bed will cause all beds you own to be on cooldown for 3 mins. If you want to spawn at your bed before that time you can buy back with amber placed inside the bed. Spawning at noob beach is always available.
- Crafting times have been removed, crafting is now instant and stackable items can craft multiple times at once
- Items can now receive upgrades from consumable 'fragment' items until an item's upgrade points are all spent
- When an item with fragments, name overrides or amber protection is used as a crafting material it will transfer them all to the new crafted item
- Item attachments are no longer consumed when placing a new attachment in an occupied slot
- Scope, Magazine and Tip attachments can be removed by right clicking on the item and selecting dismantle
- Added consumable item masks for the AWM and AR15, these will change the color pattern on the gun
- Added item colorer, drag one onto a customisable item to set new colors on the item. After applying the changes the item is updated and the item colorer is consumed
- Bloom is now active in the icon rendering system when enabled in graphics options
- Item links in chat will no longer appear as 'placeholder item' when the item link is the most recent message
- Fixed a bug where amber protected items could be destroyed during an unexpected server restart
- Fixed emission not being initialized properly from mesh attachments in uber shader
- Fixed dynamite icon not rendering properly
- Fixed issue where gear was not being re-equipped after applying a mutator (fragment upgrade, item renamer etc.)
- Fixed an issue where new vehicles from beacon drops would already be claimed
- Fixed a bug where Ultranium resource nodes were not applying radiation
- Fixed a bug where Ultranium resource nodes had the wrong collider
- CharacterMotorConfiguration is now published in mod asset manifests and can be replaced by workshop mods
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WIPE na serwerze s2 (classic)
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WIPE na serwerze s6 (x1000)
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WIPE na serwerze s1 (x5)
WIPE na serwerze s3 (x100 + mody)
WIPE na serwerze s4 (x5 + mody)
WIPE na serwerze s7 (x3 ItemV2)
WIPE na serwerze s11 (x3 ItemV2 Steam)
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wczoraj:
WIPE na s2 (classic)
dzisiaj:
WIPE na serwerze s1 (x5)
WIPE na serwerach ItemV2
Zmiany na ItemV2:
- voteday pojawia się trochę później i tylko raz w ciągu nocy
- poprawione kity i aktualizacja zestawów na stronie
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Ukazał się własnie HotFix łatający kilka poważnych problemów. Nie wymaga robienia WIPE także odbędzie się ono według planu w ten piątek około 17:00.
Lista zmian w nowym patchu:
- Fixed Item Duping Bug in Recycler (Proper fix this time)
- Fixed spear doing stupid amounts of damage
- Changed code structures to allow oxide plugins to have more control over chat messages
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WIPE na s6 (x1000+mody)
WIPE na s4 (x5+mody)
Zmiany na Itemv2:
- aktualizacja gry do wersji 0.5.2.1 + nowy klient gry nosteam
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